New Public Beta 1.3.4!

Today we are excited to announce a new Public Beta for Divide et Impera! We will be running this beta through the summer. Highlights include an updated Nabatea roster, Dacian visual overhauls, many new appearance overhauls for Barbarians, udpates for the RoR campaign and much more. Below you will find the full initial patch notes. These will change as they beta proceeds.

To participate in the beta, simply download the following file or subscribe on Steam. To help give feedback, please consider joining our Discord. Thanks!

Steam Version: Subscribe

Manual Download: Download (Mirror)

Place the manual download in your data folder.

Please be aware both of these versions need to be loaded above the main mod. They also will not be compatible with many current submods. They are save compatible.

Patch Notes

Battle Changes
– Added longer knockdown time
– Small adjustments to hit chance/attack intervals
– Small morale adjustments
– Small increase to anti cav bonus for non AP lances
– Adjusted melee penalties for flank/rear defense
– Small increase to elephant and chariot charge distance/speed

Nabatea Overhaul WIP
– New units for Nabatea
– Stat tweaks to most of their units
– Full visual overhaul for the roster

AI Dacian Roster Changes WIP
– Updated AI Dacian roster with a full visual overhaul
– Minor tweaks to AI Dacian units to distinguish roles
– More to come for the Getae as the beta goes!

Unit Changes WIP
– New sword-axe mix weapon entries for various barbarian units. Stats are a mix of existing sword and axe weapons, giving higher damage but less AP.
– New unit cards for various Germanic and Boii units
– Adjusted Lugii recruitment options between main buildings and barracks
– Lugii Sword bodyguard now available pre-reform, Heavy Cavalry bodyguard post reform
– Fixed Cappadocian Lancers having Bosporan appearance
– Fixed Roman Quinquiremes missing from some small port recruitment levels
– Updaed visuals for various generals including Boii, Celts, Cartahge, Dacians, Illyrians, Lugii, Cimbri.
– Many new helmets, armors and other models for Dacians and Celts.
– Hundreds of other smaller fixes and changes

Campaign Changes
– Fixed population system not properly working in multiplayer games.
– Changed AI Greek colony factions to prefer liberating or subjugating over occupying. Also changed their AI to be more defensive (new campaigns only)
– Changed several ancillaries to make more interesting options and combinations
– Adjusted some siege army traditions and character skills
– Removed Empire Maintenance reduction from Dignitaries and replaced it with new skills (was not working properly)
– Adjusted resources’ trade and strategic values
– Changed various building effects to create different synergies and more interesting combinations
– Lowered total admiral/fleets allowed at higher imperium levels in the GC.
– Fixed Iberian technologies unlocking tier 2 and 3 of the Veterans Hall in reverse order
– Fixed Media Magna province having the wrong weather settings

Rise of the Republic Changes
– Fixed various RotR factions not properly recruiting navies.
– Changed Nuragic personality to be more defensive in RoR
– Added Roman velites to RoR roster
– Added new RoR mercenaries: Lucanian Heavy Missile Cavalry, Etruscan Archers, Hirpini Ambushers, and Ligurian infantry (new campaign only)
– Changed javelin type for RoR Veneti Heavy cavalry
– Adjusted autoresolve script for RoR, made carthage a bit more powerful
– Adjusted names for various RoR units to reflect picked or chosen status.

Smaller Fixes
– Fixed many secession and civil war factions having wrong commander unit entries
– Fixed vanilla bugged effect text having wrong effect description
– Removed erroneous bodyguard bonuses for many older units sharing vanilla unit keys.
– Fixed Seleucids missing 2 units in custom battle roster
– Changed name of Former Slave trait to Former Hostage to better fit noble class
– Changed Parthia’s faction select government description to match in game type
– Fixed Epirus chapter six mission requiring wrong elephant types
– Atropatene Kinsmen weapon entry tier lowered
– Adjusted visuals and stats of Linen Cataphracts

Credits
– Summary for all the help as always, the unit cards, and everything else!
– CEMMEN for the dacian and barbarian overhauls
– Flourpuss for help with the barbarian overhaul
– Q_Sertorius for all the work on the RoR and campaign changes
– Scorilo for the new models! Huge thanks!
– Ritter back at it again with the new dacian shields!
– CzarHussar for help on the Nabatea models

Fix Update 1.3.3c

A small fix update has been released for the mod, please see below for details!

Save game compatible, only Part 1 updated.

Update 1.3.3c

– Fixed bug where Alexander and Julius Caesar would appear as leaders of Celtic tribes (woops!)
– Fixed Cherusci pikemen unit card
– Fixed Seleucid chapter mission requiring wrong elephant type
– Fixed Cappadocian Lancers having wrong unit description
– Updated some Lugii unit descriptions
– Fixed Belgic levy infantry missing from Nervii custom battle roster
– Fixed Carthage having an incorrect siege unit in custom battles
– Fixed Germanic temple missing income reduction effect
– Removed income negative for Eastern small town trader buildings
– Fixed Indian ships missing from special port recruitment
– Added RoR Rome to defensive autoresolve script
– Fixed Cimbri bodyguard unit not receiving proper bodyguard effects

Fix Updates – 1.3.3b

Greetings everyone! We have had one fix update so far for the latest release and now we have another one. Only Part 1 has been updated, save game compatible. Enjoy!

Fix Update 1.3.3b

– Updated visuals for all Saba generals
– Updated unit cards Germanic garrisons, Iceni and for Pre-Marian Roman auxiliaries from Summary
– Updated various Greek unit cards to fix some issues, correct poses, add new versions for Seleucids, garrisons, thureos, etc
– Added lots of new Celtic, Etruscan and Italian armors and helmets (mostly for RotR), courtesy of Ahiga!
– Visual updates for Celtic, Etruscan and Italian units in RotR
– Visual updates for Celtic generals in RotR and fixed anachronistic GC generals being used
– Fixed several T-posing general models
– Fixed Germanic AOR and Mercenary units missing cold resistance and guerilla attributes
– Further morale tweaks: penalty for routing friendly units adjusted (now requires more units to reach full cap)
– Small tweaks to elephant turn/run speed and mass, adjusted elephant and chariot entity size

Fix Update 1.3.3a

– Fixed GC Roman characters not properly starting with rank 1 political traits
– Added new frontend map images for faction selection in GC, thanks to Summary!
– Added new Nuragic main city campaign building models in RotR
– Tweaks to morale
– Updated appearance of mercenary Cretan archers and Macedonian Hypaspists
– Small update to Cretan archer melee stats/cost
– Fixed Alexander campaign missing some mission text descriptions

Divide et Impera 1.3.3 Update Released!

Divide et Impera 1.3.3 Overview

Although our summer update has pushed itself into late Autumn, we have finally brought the beta to a close. Divide et Impera 1.3.3 has arrived! This update includes the long-awaited Rise of the Republic overhaul, roster overhauls for Saba and Saka in the grand campaign and hundreds of other new features and fixes. Please see the patch notes for details.

You can head over to our Download Page to get the latest update. Steam will update automatically. It is save compatible. We will be working on updating submods as we can.

Patch Notes

Rise of the Republic Overhaul
– Massive overhaul of the RotR campaign with tons of changes to bring it up to mod standards.
– All unit rosters have been updated and reworked to better fit the time period.
– Many campaign systems have been fixed and/or updated.
– New army spawns and scripted help for Carthage to make it a more viable later game opponent for some factions.

Saba Overhaul
– Unit appearances and stats have been updated for Saba.
– Various new reform units based on Greek global reforms.

Saka Rauka Overhaul
– Overhauled unit roster for Saka Rauka.

Battle Changes
– Small adjustments to battle camera min/max distance
– Small reduction to short pike damage
– Adjustments to spear & long/short pike length
– Crossbow units running speed reduced
– Morale tweaks
– Fixed a battle crash when crossbow units are present.
– New custom banner icon for phalanx unit class.
– Ballista and Onager stats reworked to better define their roles.

Mauryan Government Actions
– Replaced Mauryan government options with new governmental actions that can be activated by the player.

Major Changes
– Visual overhauls for Boii, Edetani, Kartli, Kimbroz, Sweboz, Scordisci. This includes fixing visual bugs, new officers and standard bearers, new historically accurate helmets and other models.
– Added saddleless horses for Germanic cavalry units and various new horse appearances
– Turned down AI nomad supply usage
– Increase public order bonus for AI in Alexander and Mithridatic wars campaigns to help with long term stability issues from rebellions in script restricted map areas
– Fixed a bug in the population system where growth would stop and the UI values would not match the actual population values.

Smaller Fixes & Changes
– Added Syrian Elephant unit to Seleucids, replacing regular armored elephants
– Updated late Atropatkan standard bearers (thanks to skilfulltree)
– Added new campaign appearance for Rome’s main city building.
– New unit cards for some Massalian units
– Updated visuals and spacing for some Macedonian heavy cavalry units
– Moved Roman Capite Censi Legionaries to main settlement building chains
– Fixed Eastern faction group trait missing title
– Fixed Caledones chapter 2 mission having wrong tech requirement
– Removed old vanilla factional mercenaries for british IA campaign factions (new campaign only)
– Fixed Thracian Medium cavalry having a bugged shield texture
– Changed Merchant Adventurer ancillary to also be used by dignitaries
– Fixed some Year in History texts having various mistakes.
– Fixed some special capitals missing various garrison units
– Added levy tag to Mauryan Reserve Infantry
– Fixed Medewi frontend faction selection image
– Added Updated cultural icons for Nomadic, Buddhism, Italian and Hinduism
– Fixed wrong victory conditions for Mithridatic Wars Pontus building
– Fixed victory conditions in Mithridatic Wars having the same province requirements for different victory types
– Fixed spelling error in Greek reform tech description
– Changed weapon and shield entries for Kartli skirmishers
– Fixed chapter 4 Iceni mission requiring wrong unit types
– Spartan Neodemades entity updated to regular rather than Spartan hoplite
– Fixed wrong formation for early Roman units
– AOR Scoridsci infantry weapon updated from falx to elite sickle, cost adjusted
– Skiritai class changed to missile (melee skirmishers)
– Removed reference to javelins from some thorax spear units
– Macedonian royal peltast pikes/swords appearance updated
– Fixed Nervii missing access to amber and spice resource buildings
– Spartan Neodemades entity updated to regular rather than Spartan hoplite
– Skiritai class changed to missile (melee skirmishers)
– New models courtesy of Pelicuan: Iberian standards and war horns, Arverni ceremonial helmets, and more.
– New Celtic helmets courtesy of Celticus and the Rome HD team.
– New generals for Ligurians and Veneti.
– Fixed unit sizes for some Germanic skirmisher starting units
– Fixed Carthaginian Numidian mercenary cavalry missing numidian mount types
– Added Thracian reform requirements to upgrade technology description
– Fixed some bad texture lighting on some campaign map tiles in GC (thanks Venator!)
– Fixed British ambusher unit missing from Caledonian roster
– Removed the highest tier ship types from Bosporan roster
– Fixed Greek Quinquireme ships not being recruitable from small tier 3 ports, moved them from tier 2
– Increased xp gain from higher tier military academy buildings for generals garrisoned
– Improved siege defense attrition bonuses from forum storage and some sanitaiton buildings
– Added siege defense attrition bonuses to some main city tier 3 and 4 variants
– Hundreds of other smaller fixes.

Credits
– Q_Sertorius and CEMMEN for the tireless work on the RotR overhaul.
– KAM and CzarHussar for the Saba and Saka overhauls
– Swaraj and Sumamry for the Mauryan changes and lots of help!
– Summary for the culture icons, unit icons and other great UI work!
– Pelicuan for various new models, thanks!
– Celticus for some great helmets.
– skilfulltree for the new Atropatkan late standard bearers
– Many alpha testers for the RotR update, thanks!
– yaxl3y for the ui icons!
– Various armor and helmet textures from Venator Vicain
– Ligurian shields from Willhelm92
– Summary, Pilcuan and Venator Vicain for help on the Saka overhaul
– Venator Vicain for the phalanx icons
– Litharion for the pop system fix, thanks buddy!

Divide et Impera 1.33 Public Beta Released!

It has been 10 years since Rome 2 was released and almost that long for our mod as well! We are happy to celebrate 10 years of DeI with a new public beta for everyone to try. It features an entire Rise of the Republic overhaul, Saba overhaul and many, many other changes and fixes. We also will be updating the beta with new releases as we go. Thanks for all the support over the past decade!

Downloads

Standalone Download: 1.33 Public Beta (Mirror)

Steam Version: 1.33 Public Beta on Steam

Please make sure to load the beta before the main mod. It is save compatible. However, it will not be compatible with most submods until those submods are updated.

Installation

  • For the Standalone version, download the file and unzip it into your Rome 2 data directory. Load Mod Manager, activate the mod and make sure it is loaded above the main mod.
  • For Steam, subscribe and then activate the mod in mod manager. Make sure it is loaded above the main mod.

Patch Notes

Rise of the Republic Overhaul
– Massive overhaul of the RotR campaign with tons of changes to bring it up to mod standards.
– All unit rosters have been updated and reworked to better fit the time period.
– Many campaign systems have been fixed and/or updated.
– New army spawns and scripted help for Carthage to make it a more viable later game opponent for some factions.

Saba Overhaul
– Unit appearances and stats have been updated for Saba.
– Various new reform units based on Greek global reforms.

Battle Changes
– Small adjustments to battle camera min/max distance
– Small reduction to short pike damage
– Adjustments to spear & long/short pike length
– Crossbow units running speed reduced
– Morale tweaks

Mauryan Government Actions
– Replaced Mauryan government options with new governmental actions that can be activated by the player.

Major Changes
– Visual overhauls for Boii, Edetani, Kartli, Kimbroz, Sweboz and Scordisci. This includes fixing visual bugs, new officers and standard bearers, new historically accurate helmets and other models.
– Added saddleless horses for Germanic cavalry units and various new horse appearances
– Turned down AI nomad supply usage
– Increase public order bonus for AI in Alexander and Mithridatic wars campaigns to help with long term stability issues from rebellions in script restricted map areas

Smaller Fixes & Changes
– Updated late Atropatkan standard bearers (thanks to skilfulltree)
– Moved Roman Capite Censi Legionaries to main settlement building chains
– Fixed Eastern faction group trait missing title
– Fixed Caledones chapter 2 mission having wrong tech requirement
– Removed old vanilla factional mercenaries for british IA campaign factions (new campaign only)
– Fixed Thracian Medium cavalry having a bugged shield texture
– Changed Merchant Adventurer ancillary to also be used by dignitaries
– Fixed some Year in History texts having various mistakes.
– Fixed some special capitals missing various garrison units
– Added levy tag to Mauryan Reserve Infantry
– Fixed Medewi frontend faction selection image
– Added Updated cultural icons for Nomadic, Buddhism, Italian and Hinduism
– Fixed wrong victory conditions for Mithridatic Wars Pontus building
– Fixed victory conditions in Mithridatic Wars having the same province requirements for different victory types
– Fixed spelling error in Greek reform tech description
– Changed weapon and shield entries for Kartli skirmishers
– Fixed chapter 4 Iceni mission requiring wrong unit types
– Spartan Neodemades entity updated to regular rather than Spartan hoplite
– Fixed wrong formation for early Roman units
– AOR Scoridsci infantry weapon updated from falx to elite sickle, cost adjusted
– Skiritai class changed to missile (melee skirmishers)
– Removed reference to javelins from some thorax spear units
– Macedonian royal peltast pikes/swords appearance updated
– Fixed Nervii missing access to amber and spice resource buildings
– Spartan Neodemades entity updated to regular rather than Spartan hoplite
– Skiritai class changed to missile (melee skirmishers)
– New models courtesy of Pelicuan: Iberian standards and war horns, Arverni ceremonial helmets, and more.
– New Celtic helmets courtesy of Celticus and the Rome HD team.
– New generals for Ligurians and Veneti.
– Fixed unit sizes for some Germanic skirmisher starting units
– Fixed Carthaginian Numidian mercenary cavalry missing numidian mount types
– Added Thracian reform requirements to upgrade technology description

Credits
– Q_Sertorius and CEMMEN for the tireless work on the RotR overhaul.
– KAM and CzarHussar for the Saba overhaul
– Swaraj and Summary for the Mauryan changes and lots of help!
– Summary for the culture icons, unit icons and other great UI work!
– Pelicuan for various new models, thanks!
– Celticus for some great helmets.
– skilfulltree for the new Atropatkan late standard bearers
– Many alpha testers for the RotR update, thanks!

1.3.2a Fix Patch Update

A small fix patch has been released for 1.3.2. Steam will automatically update. If you are using the standalone, you need to redownload part 1 only. The fix patch is save compatible.

Patch Notes

– Fixed Dahae missing commander unit options
– Fixed mistake in Galatian chapter 5 mission
– Fixed Seleucid elephant unit having wrong animation
– Darkened new arrows since they were a bit too shiny in some weather conditions
– Added custom civil war/separatist factions to Mithridatic Wars Pontic faction so it doesn’t interfere with the grand campaign.
– Fixed some army spawns in Mithridatic wars repeating unintentionally
– Removed some older AOR scandanavian units from germanic rosters that have been replaced by newer AOR units
– Updated unit cards for various Successor short pike and cavalry units
– Moved Sarmatian Lancers mercenary unit to Sarmatia from Lugia, added Germanic unit in its place (new campaign only)
– Fixed appearance for Hyrkanian Infantry
– Updated remaining 300 size elite bodyguard units with increased custom battle costs
– Changed shield entry for Equites Consulares
– Added higher horse mass for Late Equites Extraordinarii and a better shield
– Changed Epirus’ elephants to Indian variant, lowered upkeep for starting unit (new campaign only)
– Updated Alexander faction icon, color and initial loading screen (thanks Summary!)
– Fixed Seleucid commander unit missing cavalry type informational icon
– Fixed incorrect research rate bonus for Zarmizegetusa ancient capital
– Changed Galatian bodyguard option in campaign to correct spear unit
– Updated campaign map overlay image to fix some spelling errors and improve the font (thanks Summary!)

Divide et Impera 1.3.2 Released!

Divide et Impera 1.3.2 Overview

After a longer than normal beta, our normal Winter update has pushed itself into the Spring! We are happy to announce that 1.3.2 has now been released. The new update features an entirely new campaign set in the Mithridatic Wars, overhauls for the Roxolani and Scythia, updates for Sparta and Athens, hundreds of visual and stat upgrades for many units and many other changes. Thanks to everyone who helped to test and give feedback over these months, we all appreciate it!

You can head over to our Download Page to get the latest update. Steam will update automatically. It is save compatible. We will be working on updating submods as we can.

Patch Notes

New Campaign – Mithridatic Wars

  • New campaign set in 83 BC after the First Mithridatic War. This campaign takes place during Sulla’s Civil War.
  • 3 New playable factions: Sullani, Mariani and Pontus.

Roxolani & Scythia Overhauls

  • Overhauled factions with new units for their entire rosters.
  • New purple upgrade technology for nomadic factions to facilitate post-reform upgrades.
  • Overhauled visuals for Nomadic generals and women.

Sparta

  • New unit cards, some updated unit appearances
  • Removed Spartan Thorax Hoplites, added Thorax Pikes
  • Spartan Guest Hoplites changed to population class 4
  • Increased pike and hoplite recruitment priorities for Spartan AI armies
  • Changes to Spartan Youths, Skiritai Swords and Reformed Spartan Hoplites

Athens

  • Added new Mercenary barracks for Athens
  • Fixed various clipping issues and updated appearances for various units

Spy Changes

  • Removed the steal food ability from spies, replaced with deployable ability that decreases enemy army movement while increasing your army movement.
  • Small increase to food bonus at lower imperiums to make up for spy changes
  • Changed some spy skills to match new changes to ability

Character Skills, Ancillaries & Traditions

  • New custom army traditions for Maurya
  • Updated many army tradition effects to make them more unique for various factions
  • Updated various ancillaries to apply bonuses to chariots that should have been originally (charioteer, etc)
  • Improved army master ancillary effect
  • Improved cooldown rate, aura size and scope for Daring Admiral
  • Changed the movement rage effects for various army traditions and skills
  • Changed various army traditions to focus more on chariots/elephants where it matches the tradition
  • Changed many effects from political power to gravitas
  • Tier 3 spy skill now provides Zeal instead of Cunning
  • Changed champion background skills that applied to Single Combat to apply to Slaughter instead

Unit Visual & Stat Changes

  • New, better arrow models added for more visibility during flight.
  • Updated unit cards for Pontus, Egypt, Successors, various Greek and Persian units, and the Scordisci
  • Thureos sword units have been changed to a melee skirmisher unit type
  • Visual updates for all British, Celtic, Germanic, and Iberian playable factions
  • Visual updates for all AI-only Celtic and Iberian factions
  • Unique visuals added for several AI-only factions, including: Bastarnae, Cantabri, Lapodes, Turdetani
  • Various adjustments to Iberian and Celtiberian rosters and recruitment.
  • Garrison unit visual changes for many barbarian factions to make them more unique based on culture.
  • Updated look of shared Hellenic thorax spear and sword units
  • Updated Ptolemaic swordsmen graphics
  • Syrian elephants now have updated armor graphics
  • Seleucid Hypaspistai, early Hetairoi and Thessalian Thorax cav have updated looks
  • Stat & visual changes for Carthaginian mercenary units
  • Gallic factions now have tier 5 garrison cavalry, celtic factions have sword units.
  • Adjusted stats and appearance of AOR Indo-Hellenic units and Persian Cavalry
  • Various changes to Illyrian units’ shield values to better match their equipment

Building & Economy Changes

  • Changed tier 4 farm and cattle options to represent industrialized slave labor vs citizen homestead choices
  • Changed Foreign Population levels to affect tax income rather than subsistence income
  • Improved and added special effects to many resource buildings
  • Changed some building effects for Greek colony factions’ local barracks options
  • Moved tier 3 local barracks for Greek colony factions to later in the tech tree
  • Fixed UI values for population income effects not referencing correct values
  • Small increase to industrial income bonus from slave forum buildings
  • Changed Roman tier 4 barracks to give pop 3 instead of pop 1 and 2.
  • Improved effects from barbarian salt farm option

Major Changes

  • Fixed a bug in the autoresolve script that would cause minor factions to gain bonuses when attacking other AI. Thanks to k4mil for reporting this!
  • Added new AI Seleucid army spawns periodically to help bolster the faction.
  • Fixed ancillaries (household) and plagues not working in Alexander campaign.
  • Changed the campaign appearance for some higher tier nomadic buildings to look more settled/civilized.
  • Added new Iberian name pool for certain Iberian factions (Edetani, etc.) from CEMMEN
  • Lowered AI Seleucid naval budget
  • Barbarian temples have been rebalanced with new effects for various lines to make them more desirable.
  • Increased chance for Brawler trait to go up and removed age restrictions
  • Increased cost to reform government
  • AOR units are no longer considered levy units for the purposes fo effects. They are auxiliaries
  • Trade agreements now allow factions to use allied supplies
  • Fixed a bug that was causing AI Imperium bonuses to be reapplied for multiple imperium levels
  • Changed the faction traits for the Gallic faction group, the Arevaci and Nabatea from an immigration effect to something new
  • Added Battle Formation Reforged by K4mil – the AI will have better formation deployment.
  • The Edicts list will now show a fully expanded UI thanks to valerius, rather than one that is cut off.

Battle Changes

  • Expert charge defence removed from all units to fix a Rome 2 bug where charging cavalry would lose more men on a rear charge compared to frontal charge
  • Cavalry and infantry mass adjusted for better holding effect of spearmen vs cavalry charge
  • Bonus vs cavalry heavily increased for spear units
  • New Repel cavalry formation that improves unit bracing and anti-cav bonus but unit will be worse vs. infantry
  • Small increase to minimum knockdown time
  • Small increase to phalanx attack intervals
  • Small decrease to weapon reach of hoplites/pikes
  • Minor fatigue value tweaks

Minor Fixes & Changes

  • Fixed short description for Cernunnos temples.
  • Fixed mispelled Taranis temple name
  • Fixed various incorrect unit descriptions.
  • Fixed IA Antony Chapter mission titles and descriptions.
  • Fixed Parthia faction select text political tradition
  • Fixed Zranka having the wrong roster assigned.
  • Fixed small tier 3 military Roman ports missing Quinquireme recruitment
  • Fixed HatG Carthage having access to thorax units.
  • Fixed some buildings not being properly assigned to building sets.
  • Fixed Caucasian levies missing spears
  • Changed Carthage chapter mission to require Sicily rather than Magna Graecia.
  • Removed Rhodian Thureophoroi unit from Levy unit set list
  • Changed North Iberian AOR unit voice lines
  • Removed some AOR unit recruitment from Macedon and Scordisci rosters that matched their core unit roster units.
  • Updated Iberian garrison unit cards
  • Changed region effect for Mazaca due to iron presence
  • Updated Credits screen.
  • Changed Athens Military victory regions required to 60 (new campaign only)
  • Updated Mauryan bodyguard elephant appearance
  • Updated Alexander’s look in game.
  • Fixed Ebdani starting skirmisher unit size
  • Roman tier 1-3 farms now reduce Hastati cost. Tier 4 farms increase Pre-Marian infantry costs
  • Romans slave buildings increase Pre-Marian infantry costs
  • Updated Cimbri flag
  • Lowered Mauryan chariot weight
  • Changed Breuci faction to Lapodes to better fit the region/culture
  • Fixed wrong armor entry and price for Seleucid melee thureos cav unit
  • Adjusted stats of Thureos cavalry (cheaper but lower stats)
  • Adjusted Defensive formation armor bonus to be better from front but worse from the rear.
  • Adjusted Veteran Legionaries stats so that they are a bit more unique between reforms
  • Adjusted AOR and Mercenary Persian cav armor/price
  • New lesser falx weapon entry for ind axemen and bactrian axemen
  • Added eastern supply unit recruitment to spice main city buildings
  • Added last tier of Buddhist temple as a Mauryan cultural victory requirement
  • Added Reform the Line to several Alexander units missing it
  • Fixed Illyrian tier 4 port missing garrisons
  • Fixed 2 Parthian cav units having same dismounted charge as mounted
  • Fixed victory objective province for Carthage being incorrect
  • Added Macedon to Thracian pirates spawn event
  • Fixed Carthage thorax reform text tooltip on upgrade tech
  • Fixed tier 4 copper hellenic towns missing some effects
  • Fixed emergent faction in Cyrene having wrong rebellion unit assignments
  • Fixed some germanic naval spear units being invisbile
  • Seleucid bodyguard Agema cavarly are now upgradeable. New generals only
  • Fixed HatG Carthage starting elephants being wrong size
  • Fixed slave resource missing in Arabia in IA campaign (new campaign only)
  • Changed some Nomadic and African/arabian naval budgets to be lower
  • Lowered victory condition region requirements for GC Egypt (new campaign only)
  • Lowered building times for Marib Dam tiers 2 and 3
  • Added new general variants for Cantabri and Gallaeci
  • Changed effect for Rhetorician ancillary
  • Fixed Sparta chapter 4 mission
  • Added a lower tier longbow entry for levy longbowmen
  • Decreased Corinthian Levy Hoplites to 200 unit size
  • Fixed Boii light cavalry using wrong appearance
  • Added new strength/weakness texts for auxiliaries and melee skirmishers to distinguish them from other units
  • Britannic guard spearmen added to Scottish and Irish rosters, campaign cap added
  • Fixed some faction effect bundles that had long strings of numbers attached to them in the faction summary screen
  • Removed Qunquiremes from pirate rosters
  • Fixed some barbarian units kneeling while forming up in defensive formation
  • Fixed some hellenic infantry effects not properly applying to Illyrian hellenic infantry units
  • Many, many other smaller fixes!

Credits

  • Summary for all the great UI work and character models in the new campaign
  • Benjin for help with Mithridates campaign Caesar model
  • Q & CEMMEN as always for all the hard work on the myriad of unit changes
  • Q for the great work on the skill and temple balancing
  • KAM for all the hard work on the nomad rosters and the battle updates
  • TheCzarsHussar for the great work on the nomad update
  • Demosthenes for the Athens visual updates
  • K4mil for use of his great submod Battle Formations Reforged!
  • valerius for the new edicts UI changes!

Divide et Impera 1.3.2 Public Beta Released!

After many months of work we are proud to present our latest update! For those interested in trying it out, we are releasing a public beta before the changes are incorporated into the main mod. Divide et Impera 1.3.2 features an all new campaign (Mithridatic Wars), overhauls to the Nomads, many visual updates to a ton of units and a lot of bug fixes. Please see the links below to give it a try!

Downloads

Standalone Download: 1.3.2 Public Beta (Mirror)

Steam Version: 1.3.2 Public Beta on Steam

Please make sure to load the beta before the main mod. It is save compatible. However, it will not be compatible with most submods until those submods are updated.

Installation

  • For the Standalone version, download the file and unzip it into your Rome 2 data directory. Load Mod Manager, activate the mod and make sure it is loaded above the main mod.
  • For Steam, subscribe and then activate the mod in mod manager. Make sure it is loaded above the main mod.

Patch Notes

New Campaign – Mithridatic Wars
– New campaign set in 83 BC after the First Mithridatic War. This campaign takes place during Sulla’s Civil War.
– 3 New playable factions: Sullani, Mariani and Pontus.
– For now this is single player only, we will be working on a multiplayer version.

Roxolani
– Overhauled faction with new units for the entire roster.
– More nomad updates to come as the beta goes along!

Sparta
– New unit cards, some updated unit appearances
– Removed Spartan Thorax Hoplites, added Thorax Pikes
– Spartan Guest Hoplites changed to population class 4

Character Skills, Ancillaries & Traditions
– New custom army traditions for Maurya
– Updated many army tradition effects to make them more unique for various factions
– Updated various ancillaries to apply bonuses to chariots that should have been originally (charioteer, etc)
– Improved army master ancillary effect
– Improved cooldown rate, aura size and scope for Daring Admiral
– Changed the movement rage effects for various army traditions and skills
– Changed various army traditions to focus more on chariots/elephants where it matches the tradition
– Changed many effects from political power to gravitas
– Tier 3 spy skill now provides Zeal instead of Cunning
– Changed champion background skills that applied to Single Combat to apply to Slaughter instead

Unit Visual & Stat Changes
– New, better arrow models added for more visibility during flight – thanks Summary!
– Updated look of shared Hellenic thorax spear and sword units
– Updated Ptolemaic swordsmen graphics
– Syrian elephants now have updated armor graphics
– Seleucid Hypaspistai, early Hetairoi and Thessalian Thorax cav have updated looks
– Various units with updated unit cards thanks to Summary!
– Stat & visual changes for Carthaginian mercenary units
– Many stat and visual changes for Iberian and Celtic units.
– Various adjustments to Iberian and Celtiberian rosters and recruitment.
– Garrison unit visual changes for many barbarian factions to make them more unique based on culture.
– Gallic factions now have tier 5 garrison cavalry, celtic factions have sword units.

Major Changes
– Fixed a bug in the autoresolve script that would cause minor factions to gain bonuses when attacking other AI. Thanks to k4mil for reporting this!
– Added new AI Seleucid army spawns periodically to help bolster the faction.
– Fixed ancillaries (household) and plagues not working in Alexander campaign.
– Changed the campaign appearance for some higher tier nomadic buildings to look more settled/civilized.
– Added new Iberian name pool for certain Iberian factions (Edetani, etc.) from CEMMEN
– Lowered AI Seleucid naval budget
– Barbarian temples have been rebalanced with new effects for various lines to make them more desirable.
– Increased chance for Brawler trait to go up and removed age restrictions
– Increased cost to reform government

Battle Changes
– Expert charge defence removed from all units to fix a Rome 2 bug where charging cavalry would lose more men on a rear charge compared to frontal charge
– Cavalry and infantry mass adjusted for better holding effect of spearmen vs cavalry charge
– Bonus vs cavalry heavily increased for spear units
– New Repel cavalry formation that improves unit bracing and anti-cav bonus but unit will be worse vs. infantry
– Small increase to minimum knockdown time
– Small increase to phalanx attack intervals
– Small decrease to weapon reach of hoplites/pikes
– Minor fatigue value tweaks

Minor Fixes
– Fixed short description for Cernunnos temples.
– Fixed mispelled Taranis temple name
– Fixed various incorrect unit descriptions.
– Fixed IA Antony Chapter mission titles and descriptions.
– Fixed Parthia faction select text political tradition
– Fixed Zranka having the wrong roster assigned.
– Fixed small tier 3 military Roman ports missing Quinquireme recruitment
– Fixed HatG Carthage having access to thorax units.
– Fixed some buildings not being properly assigned to building sets.
– Fixed Caucasian levies missing spears
– Changed Carthage chapter mission to require Sicily rather than Magna Graecia.
– Removed Rhodian Thureophoroi unit from Levy unit set list
– Changed North Iberian AOR unit voice lines
– Removed some AOR unit recruitment from Macedon and Scordisci rosters that matched their core unit roster units.
– Updated Iberian garrison unit cards
– Changed region effect for Mazaca due to iron presence
– Updated Credits screen.
– Changed Athens Military victory regions required to 60 (new campaign only)
– Updated Mauryan bodyguard elephant appearance
– Updated Alexander’s look in game.
– Fixed Ebdani starting skirmisher unit size
– Roman tier 1-3 farms now reduce Hastati cost. Tier 4 farms increase Pre-Marian infantry costs
– Romans slave buildings increase Pre-Marian infantry costs
– Updated Cimbri flag
– Lowered Mauryan chariot weight
– Changed Breuci faction to Lapodes to better fit the region/culture
– Fixed wrong armor entry and price for Seleucid melee thureos cav unit
– Adjusted stats of Thureos cavalry (cheaper but lower stats)
– Adjusted Defensive formation armor bonus to be better from front but worse from the rear.
– Adjusted Veteran Legionaries stats so that they are a bit more unique between reforms
– Adjusted AOR and Mercenary Persian cav armor/price
– New lesser falx weapon entry for ind axemen and bactrian axemen
– Added eastern supply unit recruitment to spice main city buildings
– Added last tier of Buddhist temple as a Mauryan cultural victory requirement
– Added Reform the Line to several Alexander units missing it
– Fixed Illyrian tier 4 port missing garrisons
– Fixed 2 Parthian cav units having same dismounted charge as mounted
– Fixed victory objective province for Carthage being incorrect
– Added Macedon to Thracian pirates spawn event
– Fixed Carthage thorax reform text tooltip on upgrade tech
– Fixed tier 4 copper hellenic towns missing some effects
– Many, many other smaller fixes!

Credits
– Summary for all the great UI work and character models in the new campaign
– Benjin for help with Mithridates campaign Caesar model
– Q & CEMMEN as always for all the hard work on the myriad of unit changes
– Q for the great work on the skill and temple balancing
– KAM for all the hard work on the nomad rosters and the battle updates
– TheCzarsHussar for the great work on the nomad update