Fix Updates – 1.3.3b

Greetings everyone! We have had one fix update so far for the latest release and now we have another one. Only Part 1 has been updated, save game compatible. Enjoy!

Fix Update 1.3.3b

– Updated visuals for all Saba generals
– Updated unit cards Germanic garrisons, Iceni and for Pre-Marian Roman auxiliaries from Summary
– Updated various Greek unit cards to fix some issues, correct poses, add new versions for Seleucids, garrisons, thureos, etc
– Added lots of new Celtic, Etruscan and Italian armors and helmets (mostly for RotR), courtesy of Ahiga!
– Visual updates for Celtic, Etruscan and Italian units in RotR
– Visual updates for Celtic generals in RotR and fixed anachronistic GC generals being used
– Fixed several T-posing general models
– Fixed Germanic AOR and Mercenary units missing cold resistance and guerilla attributes
– Further morale tweaks: penalty for routing friendly units adjusted (now requires more units to reach full cap)
– Small tweaks to elephant turn/run speed and mass, adjusted elephant and chariot entity size

Fix Update 1.3.3a

– Fixed GC Roman characters not properly starting with rank 1 political traits
– Added new frontend map images for faction selection in GC, thanks to Summary!
– Added new Nuragic main city campaign building models in RotR
– Tweaks to morale
– Updated appearance of mercenary Cretan archers and Macedonian Hypaspists
– Small update to Cretan archer melee stats/cost
– Fixed Alexander campaign missing some mission text descriptions

Posted in Releases.


  1. please make the spartans in the grand campaign look like the spartans in the movies, or the rise of the spartans campaign, I mean they dont look interesting.

  2. Sparta’s Skiritai Swordsmen are listed as a ranged unit instead of melee, for some reason.

    Also, didnt you guys make the Hoplite Phalanx use overhand spear animations a while back? My hoplites are still underhanding it.

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