Public Beta 1.2.5c Released!


Divide et Impera 1.2.5c Public Beta
 
–> Download (Mirror) <– 

*Many submods will not be compatible until they are updated!*

General Information

After many months of hard work, we are happy to present the latest update for DeI in a public beta format. This update includes a ton of battle changes from KAM’s latest experimental pack, new Media reforms and units from KAM, a new capital change button thanks to DETrooper, new faction traits for most Barbarian factions from DMW, and a lot of other fixes and changes. The reason we have decided on a beta is due to the new scripting and other major changes that would be best helped by a more public test setting. See below for all the details and download the pack from the above link. 

Installation Instructions
1. Download the pack from one of the links above. Place that pack in your Rome 2 data folder.
2. When you load the game, click Mod Manager. Make sure the fix pack is listed above the main mod files and that the fix pack loads first. For now this is not available on Steam. 

Save Compatibility
Saves should be compatible with this update, but I would back them up just to be on the safe side. Also, new units that are reform locked will not be locked in save games.

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New All Factions Playable Submod
Can be downloaded here for testing and is installed in the same way as the fix pack. It can be loaded before or after the fix pack but must be loaded before the main mod. Only a 4TPY version for now.

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Patch Notes

Battle Changes

Balance and other changes:
– Ranged attack and reloading now properly apply fatigue to units.
– Fatigue penalty increased but it takes longer to reach the various tiers.
– Slightly increased unit spotting range.
– Reworked unit experience threshholds.
– Reworked morale values to make them more balanced throughout a campaign.
– Reduce killing power of infantry charge, units with expert charge defense can effectively counter charges.
– Melee intervals (cooldown between attack animations) lowered from 3 to 1.5 seconds.
– Spear units are now tougher to kill in melee, Sword units have a bonus vs infantry.
– Unit hitpoints and weapon damage reworked, hopefully cavalry and elephants will take less casualties from autoresolve
– Various specific units like agrianian infantry, Socii units and war dogs reworked.

Ranged Combat Changes:
– Artillery ammo reduced, slightly increased damage to siege equipment from fire.
– Iberians now have access to their historical flaming javelins.
– Fixed trajectory of horse archer attacks sometimes preventing AI from fully using them.
– Added small knockback chance to all ranged weapons when soldiers are wounded by projectiles.
– Cavalry harder to decimate by precursor javelins of infantry but those javelins can now disrupt charges with knockback.

Battle AI Behavior:
– AI should now use disciplined formation in defensive battles.
– Both Shock and Melee cavalry are classified as shock cavalry now to improve AI use of those units. 
– Infantry without ranged weapons will now properly brace vs cavalry and will use non phalanx formations properly.

Unit Movement and Combat Animations:
– All Thureophoroi and 2handed non heavy units now have 3 speed.
– Pikes and Hoplites have a harder time passing through enemy units.
– More rare kill animations should play out.
– Slight increase to medium and heavy infantry speed.
– Increased unit acceleration and deceleration speed to improve unit spacing after charge.
– Improved unit spacing for many units and fixed issues of unit overlap.
– Increased variety between soldier heights for various units.

UI Changes
– Fatigue penalties are now added to the unit status (i.e. Fresh 100% strength, Tired 70% strength)
– Morale % is now displayed on the unit UI status when you hover over your unit (i.e. Eager Morale 85-100%)
– Added ranged stats to elephant UI display

New Special Horses & Cavalry Changes

– Various units now have special horse types that give them specific bonuses.
– New Thessalian horse entry that combines both speed and charge power.
– Numidian horse that lacks charge but has great speed/acceleration, guerilla deployment and ignores ground penalties.
– Celtic Mairepos warhose that has speed and a greater charge power due to size, new Parthian Nisean horses as well.
– Camels now have custom weapon entries with a combat advantage over horses and a larger morale hit against cavalry.
– Reduced and added more variety to cavalry running speeds.
– Elephants have been reworked – they are more resilient against ranged and a bit easier to kill in prolonged melee. Fixed an issue where some tower elephants had double the hitpoints intended.
– Reduced strength of frontal cavalry charge on fresh units but increased ratio of AI cycle charging. AI will cycle charge less if they are doing well in melee.
– Cavalry takes larger casualties when pulling out of combat.
– Iberian horses once again have their unique look and changed look of Iberian armored horse.

Campaign Changes

New Median Overhaul and Reforms (Preview)
– New reform units added for Atropatkan. Around 9 new units, added at 2 reform levels.
– 2 new custom reforms: Iranian and Imperial based on turns and specific regions held.
– New faction emblem.

New Barbarian Faction Traits from DMW
– Updated traits for Gallic, Germanic, British and Iberian factions to make them much more unique.
– Highlights include the Arverni’s new ability to form client states, new population system interaction for various factions, and more.

New Capital Change Button
– The button has been moved to a new location in the top right of the settlement panel. Thanks to DETrooper for the UI wizardry!
– The button will no longer have the overlay problem for some players after battles and will no longer open the encyclopedia when clicked.
– Some text issues fixed.

All Factions Playable Submod

– Victory conditions have been added for all factions.
– New frontend map images for all factions from Lugos. Huge thanks!
– Fixed issue where autosaving wasn’t working properly.

Changes/Fixes
– Commander trait will no longer decrease from “close victories”.
– Intellectual trait has a slightly higher chance to increase and slightly lower chance to decrease.
– Fixed some more ancillaries that were causing disappearance problems. Thanks to Mr. Timbe for the help!
– Fixed various units not being properly designated as bodyguard units and missing out on commander effects.
– Changed supply system region names to match our city names rather than the now defunct region name system.
– Fixed Seleucid Companion cavalry unit not properly locking when late version is made available through reforms (new campaign only).
– Replaced Companion Cavalry unit card with older version.
– Fixed typo in intellectual trait description.
– Fixed missing ancillary image.

Credits
– KAM for all the crazy hard work on so much of this update – from the battle changes to the Media overhaul!
– Mr Timbe for the hard work helping to fix the ancillary issue. Big thanks!
– Lugos for all the great work on the AFP submod art
– DMW for the hard work on the faction trait ideas
– Big thanks to DETrooper for the UI work on the change capital button!
– Thanks to Jake for the new Media emblem and help with the unit cards.

Media Atropatene Preview & New Reforms


Welcome everyone to our reform preview for a popular faction, Media Atropetene!

(Message from KAM about the new Reforms!)
Media was one of a few factions in the mod that had a unique roster but did not have any reforms, still resembling an Achaemenid-like army composition. Unfortunately, little is known of the kingdom itself. At first allied with the Diadochi, it quickly broke off, being either independent or a vassal state of neighbouring powers. At one point, Kings of Media were also granted the royal title and lands of Armenia.

Researching Media was a bit difficult on its own so I focused more on overall changes going through local cultures. This brings us to new unique features for this kingdom, their custom reforms. Late Achaemenid cavalry shifted more into the role of heavy mounted skirmishers. This soon started to drop after the conquest of Alexander the Great and the influence of Nomadic tribes. Horse armour became more and more heavy while bow and lance were now weapons of choice. Greek influence seemed to be small but we have evidence that even Parthians adopted thureos shields for their infantry. If that change was their native unit or some auxiliary force is not clear. 

For a late reform I went with a sort of proto-Sassanid theme. Due to the speculative nature of this, we decided to postpone it to the very late game. A historical Sassanid revolt against the Parthians started in Parsa, with Media eventually being integrated into the new state. Both rulers of Parsa and Media claimed to be descendants of the Achaemenid dynasty. As a player, your goal is to bring back the glory of the old Persian empire and unite long lost lands. In order to trigger the final reform, you need to conquer Nisa, Persepolis and Seleukia (future Ctesiphon) and have a minimum of 200 turns passed. Once reached, the army goes through large changes, both for foot and cavalry units. One of the interesting things I was able to find was that eastern cataphracts were also using cuirasses on top of their armour, rather than typical depiction of them, wearing just mail or scale. 

Iranian reform:
First of two reforms. Inspired by Nomadic and Greek armies, it brings back bows as a weapon of choice for light and medium cavalry. Nobles adopt early cataphract armour and deadly kontus lances, ready to break any opponent previously weakened by ranged fire. In terms of infantry, Thureophoroi are present in the form of a unit made mostly of lightly armoured Medians with Greek mercenaries being the best equipped soldiers in regiment. 

1. Grivpanvar – Early Cataphracts

2. Aswaran-i Madaen – reformed Median cavalry

3. Atropatene Thureophoroi – Median Thureos swords

4. Shivatîr – Horse Archers


[/spoiler]

Imperial reform:
The last reform and with the largest amount of changes. While only available in the very late game, the unit quality justifies it. Fearsome Daylamites will be a tough opponent to any enemy of Media while super heavy Grivpanvar will rider over any opposition. 

1. Gond-i Shahanshah – Dylamite Heavy Infantry

2. Kamandaran-i Shahanshah – Royal Archers

3. Aswaran – Late Noble Cavalry

4. Dehqan – Late Medium Cavalry

5. Grivpanvar – Late Cataphracts

New standard:

References:



Additional sources:
P. Skupniewicz – Sassanian Horse Armor
http://www.iranicaonline.org/articles/army-i?fbclid=IwAR3t0myEdoXXWBKGCbW6A4fzbk6J2ClJloP2Wksxa30bdQ3UvI6GYoH9gMI
http://www.iranicaonline.org/articles/babak-2-6th-cent?fbclid=IwAR0_JrAHd2iaXULxxIfMDW9qLCF4G72JA5NPPO8UO8aV8uhaEFUnjGYr8EU

Credits:

Dresden for creating new reforms and help with unit setup
Jake Armitage for creating unit cards and new faction logo

1.2.5b & Marshals of Alexander Update Released!

A new version of the mod and a new update for the Alexander submod have been released! This new mod update brings changes to the supply system, battle updates, new units, and lots of fixes. The Alexander update features the Marshals of Alexander, new historical characters that can be recruited as captain units in the submod campaign. Make sure to check out the Alexander campaign if you haven’t yet!

1.2.5b Fix Update December 31
*Only Part 1 Updated
*Save Game Compatible

New Alexander Submod Update (Preview)
– Marshals of Alexander released! Special historical characters now available for recruitment.
– Some additions to Persian roster.
– Alexander should now only be wounded in battles rather than killed (new campaign only)

Battle Changes
– Added AI bracing for infantry without ranged weapons.
– Lowered the power of elephant and cavalry charge
– Shield melee defence increased by 1, missile block chance increased by 5%
– Lowered overall morale penalties for casualties, increased morale penalty when 75% of starting troops are either routed or dead
– Fixed game bug where elephants without towers have 50% of HP of elephants with towers

Supply System Changes
The changes here are intended to make the supply system a bit more meaningful and impactful during campaigns.
– Slightly lowered the base resupply values and total supply caps for all regions.
– Increased supply consumption, especially when an army is foraging (making supply lines more important).
– Decreased starting supply values in all regions (new campaigns only)

RoR Rosters
– Changed the Nuragic roster in the RoR campaign to use their own units rather than Celtic units.
– Updated various units in Roman, Italian and Greek rosters to use some of the newer assets.

New Belgic Remi Heavy Cavalry Unit
– New unit added to the Nervii roster in CiG and the Grand Campaign.
– Preview of the new unit can be seen here:

Other Changes/Fixes

– Fixed various ancillaries missing proper database entries from vanilla. Hopefully fixes some of the issues where ancillaries get assigned but don’t show up.
– Updated Rome, Ardiaei, Cimbri and various other unit cards.
– Changed various effects for agent background skills to remove old/unused effects.
– Changed Athens AOR unit from Thorax to Thureos to better match the local roster.
– Fixed Caledonian heavy horse unit not being recruitable in campaign.
– Small buff to barbarian war hall and port building effects.
– Added new text tooltips for unit upgrade button to better help explain the system.
– Fixed various bodyguard units missing proper unit sets so that attributes will properly work on them.
– Slightly lowered CAI budget for navies.
– Fixed the commander trait giving ammunition bonuses to non-missile troop types.
– Fixed Numidians being able to recruit Ethiopian Spearmen unit.
– Lowered diplomatic bonus from releasing troops (previously set too high)
– Fixed some starting Seleucid and Ardiaei generals being able to recruit the wrong bodyguard units (new campaign only)
– Fixed Etruscan marines missing javelins and 2 nomad units missing leggings.

Credits
– Thanks yet again to sourav for all the unit card work!
– KAM for all the hard work on battles and generally keeping me sane.
– Seleukos and Jake for the amazing work on the new Marshals update!

Preview: Marshals of Alexander



Preview by Seleukos, huge thanks to him for all the work!


Hey guys,

As you might have noticed, in our Alexander campaign there are several important characters missing from the story that we thought would be nice to somehow represent in the game to further enhance the campaign’s narrative. The Marshals of Alexander is a feature that we will be adding in the next patch that is meant to bring a dozen of Alexander’s famous companions back to life in a manner that is rather unique for Rome 2 mods and Total War mods in general. The original idea is based off Jake’s RPGu units mod, but what we did here was to use one distinct unit for each character.

  • Each unit is capped on 1 so you will be able to recruit only one captain of each type. If the unit takes casualties it will have to replenish. If you lose that unit you will be able to recruit it again in the area of its recruitment.
  • Each captain is recruited through the main building chain from level 2 onwards in both cities and minor settlements in the area of its recruitment.
  • The 10 captains are divided between 5 areas of recruitment, 2 for each, that are Macedon, Greece (without Crete), Thrace, the province of Asia (without Rhodes) and Pontus.
  • Each captain has its own unit that historically he was associated with. So, for example, Kleitos Malas has a unit of the Companion Cavalry while Antigenes is represented with the unit of Silver Shields.
  • In battle each captain has its own attributes that make his unit quite distinct from the other units of the same kind.
  • An extensive biographical note is included in the unit description for each captain and there is a unique portrait used as a unit card that will help you easily identify each character.

In addition, the update will feature the script that gives each captain a set of unique effects;

  • The captains are grouped hierarchically from 1 to 10 with number 1 having arguably the best set of effects attached, while number 10 has respectively the weakest.
  • Each army can only have one set of effects attached to it which will always be the one from the captain which is highest in the order; so, for example, if the army stack has three captains in it that are number 2, 4 and 8 in the order, then only number 2 will have active effects on it.
  • Each effect bundle has its unit icon that is displayed in the lower left-hand corner under the general portrait.

  • To make the identification of which number each captain has in the order the number has been added to its unit card in the upper left-hand corner.

  • The effects are seamlessly added and removed from the army stack in the real time as the captains get recruited, disbanded and moved between the army stacks.
  • In its long description each captain unit has the list of all the effects that the captain gives to the army with the biographical note following below.


So, once we have got acquainted with all the features of this update, let us take a closer look at the main characters of this drama;

ANTIGONOS MONOFTHALMOS

(Hellenikoi Hoplitai)

Antigonos was born into a Macedonian noble family of uncertain origin. His military career started already under Philip and he is attested to be an hetairos of Alexander once the latter took over kingship in 336 BC. At the crossing of Hellespont, Antigonos commanded 7000 Greek allied hoplites and he surely took part in the battle of Graneikos. Next year he was appointed the satrap of Phrygia with the seat in the city of Kelainai where he remained until Alexander’s death. His task was to continue the conquest of that part of Asia Minor and to maintain Alexander’s communication lines with Makedonia while the king was campaigning in the east. After a period of several years during which Antigonos vanishes from the cards of history, he reappears right after Alexander’s death as one of the major power brokers of the Age of Diadochi. Having been initially confirmed as the satrap of Phrygia, he soon found himself at odds with Perdikkas and had to flee to Makedonia to seek the aid of Antipatros and Krateros. Once the coalition moved against the Perdikkan forces, Antigonos was sent to Kypros to lead the campaign there. After the assassination of Perdikkas, Antigonos joined the conference at Triparadeisos, where he is reputed to have saved the life of Antipatros from the rampaging mob of the former Perdikkan forces. At Triparadeisos he was appointed the hegemon of the Royal Army and while Antipatros was content to exercise his authority over Makedonia and Greece, the political matters of Asia were effectively ceded over to Antigonos. That moment in history marks the beginning of Antigonos’ ascension which, through the ruthless ambition and calculated brutality, culminated in his assumption of kingship in 306 BC. Towards the end of Antigonos’ life his empire stretched over the good portion of mainland Greece and the Aegean islands, almost whole Asia Minor, Syria, Phoenicia and the western Mesopotamia. He’s now remembered as one of the greatest and most talented of the Alexander’s Successors.

KLEITOS MALAS

(Hetairoi Cavalry)

Kleitos was an iliarch of the squadron of Ile Basilike since at least the beginning of the expedition and he’s mentioned commanding this unit at the battle of Graneikos and Gaugamela. His sister, Lanike, was Alexander’s nurse. Kleitos was immortalised by his heroic defence of Alexander during their first military trial of the Asiatic campaign at Graneikos. After the execution of Philotas, he was promoted to the hipparch of the Companion Cavalry, the position he shared with Hephaistion. Prior to Alexander’s departure for India, Kleitos had been designated the satrap of Baktria and Sogdiana, the post he might have regarded more as an honorary exile, rather than the deserved honour. Kleitos’ displeasure with the king’s orientalising policy and his treatment of the old officers of Philip’s age reached its climax during the drinking-party in Samarkand in Sogdiana, during which Kleitos challenged the king publicly. The quarrel broke out and Kleitos was slain by his king in the wave of the uncontrollable fury, the act which Alexander was later to regret deeply, whether with honesty or not, cannot be said for certain.

KOINOS

(Makedonian Pike Phalanx)

A taxiarchos (brigadier) of the Makedonian phalanx infantry (pezethairoi). He was the veteran of the battles of Granikos, Issos and Gaugamela. He and the part of his brigade played an important role in the siege of Tyros. Koinos’ career, and no doubt his life, too, were placed in jeopardy as a result of the events of Phrada in 330 BC known to us as the conspiracy of Philotas. Koinos was Philotas’ brother-in-law and Parmenio’s son-in-law, though at the same time he was the member of Alexander’s council that debated the fate of Philotas after he’d been arrested and charged with treason. To save his own life, Koinos repudiated his family connections and spoke openly against Philotas, thus contributing to his demise. His loyalty to the king at this crucial moment seemed to earn him Alexander’s favour and later, during the campaigns in Baktria, Sogdiana and India, he was given an independent command on several occasions, attaining eventually the position of the hipparch. His traditional Makedonian values did, however, eventually place him at odds with the king when Koinos chose to take the side of the common soldiers at the Hyphasis mutiny and challenged publicly the king. Those events mark the end of the Alexander’s plans to push further east in search of the outer ocean. Koinos died shortly after, presumably due to illness, though the suspicion about the real cause of his death still lingers on.

EUMENES OF KARDIA SON OF HIERONYMOS

(Hetairoi Cavalry)

Eumenes was rather unique among the hipparchs (commanders) of the Companion Cavalry as he was of non-Makedonian origin. A Greek born in the Thracian Chersonese, he joined Philip’s court in his twenties where he served as the secretary (grammeteos), first to Philip and then to Alexander. His first military command was given to him in India where he is recorded to lead the unit of 300 horsemen. After the death of Hephaistion, he assumed the command of Perdikkas’ hipparchy of the Companion Cavalry after the latter was promoted to Hephaistion’s position. In the aftermath of Alexander’s death, Eumenes emerged as one of the key players during the Wars of Diadochi. Having joined the Perdikkan camp, he turned out to be Perdikkas’ most reliable lieutenant and after the latter’s assassination he continued to oppose Antigonos the One-Eyed with the support of Polyperchon. In the end, however, Eumenes was betrayed by the unit of Silver Shields that served under him and handed over to Antigonos who after some initial hesitation sentenced him to death. In the end, he was undone by his Greek heritage and all the suspicion it entailed towards him among the Macedonians and his obvious talent could not compensate for it.

LEONNATOS

(Hypaspistai Basilikoi)
Leonnatos was a high-born Macedonian who was most likely a member of the Royal Hypaspists at the time of Phillip’s death. During the reign of Alexander, he was officially one of his Hetairoi, though he is attested to fight as a member of the agema of the hypaspists. In 332/1 he became formally a member of Alexander’s somatophylakes and he’s believed to have a close association with the king. At one point, however, Leonnatos incurred Alexander’s displeasure when he ridiculed the act of proksynesis performed by one of the Persian nobles, though shortly after he won back the king’s favour by exposing to him together with Ptolemy the conspiracy of Hermolaos. His first independent command dates to the Baktrian campaign and he is recorded commanding troops during the Indian campaign where Leonnatus got wounded, though not too seriously. Towards the end of the Indian expedition, when Alexander found himself locked alone behind the enemy walls during the siege, Leonnatos was one of those who rushed to his aid, saving the king’s life in the critical moment. He was later to be awarded a golden crown for his bravery while Alexander was back in Sousa. That identification with one of Alexander’s saviours is, however, quite problematic and it cannot be determined for certain whether Leonnatos was one of them. Subsequently, we hear of Leonnatos commanding separate army detachments at the eve of the crossing through the Geodrosian desert where he won an important victory against the tribe of Oreitai. After the death of Alexander, he continued to play an important role, first as an ally of Perdikkas, and later as an independent player in the power struggles of the Diadochi. While holding the position of the satrap of the Hellespontine Phrygia he crossed into Makedon in a bid for kingship, though shortly after his fortune deserted him and he was killed in battle in Thessaly by the Athenian general Antiphilos.

KRATEROS

(Hetairoi Cavalry)

A man of extraordinary military talent and unwavering loyalty, Krateros was, to use Plutarch’s words, the most honoured by Alexander of all his generals. He was presumably a descendent of the noble family from the mountainous region of Orestis of the Upper Makedonia. Even though his military career must have begun earlier, the first record of it coincides with the beginning of Alexander’s Persian campaign. He was present at all three major battles against the Persians where he commanded the squadron of the Macedonian phalanx. With his skill and ability, he promptly earned the respect of both the king and the army. His first independent military command was in Persis during Alexander’s march from Sousa to Persepolis. From that moment on he became indispensable to Alexander and it quickly became Alexander’s strategy to leave the main body of the army under Krateros’ command once he was himself carrying out swift military operations with the smaller, mobile detachments of his army. There was, however, a number of occasions on which Krateros was assigned more demanding missions than merely following Alexander, and when the opportunity presented itself, he would always deliver. His spectacular advancement as one of the closest and most trusted of Alexander’s associates was only halted by the stern conflict between him and Hephaistion, in which Alexander is believed to side with the latter. Krateros did, nevertheless, continue playing an important role as one of the chief commanders of the army and after the crossing of the Geodrosian desert he was given in marriage a hand of Amastris, daughter of Dareios’ brother Oxyarthes. The final assignment that Krateros received from Alexander before the king’s death was to escort 10 000 veterans back home to Makedonia where Krateros was tasked with replacing Antipatros as the king’s viceroy. This task was never to be accomplished, though, as Alexander died a few months after while Krateros was still in Kilikia. Having found himself in a political limbo, he sided eventually with Antipatros, with whom he fought the Lamian War against the anti-Makedonian uprising in Greece. Shortly after those events the two generals crossed together into Asia Minor in attempt to depose Perdikkas, though they were halted on their way in Asia Minor by Eumenes which was to be the last battle of that most prominent of Alexander’s generals. It’s believed that despite his obvious valour, Krateros never really managed to achieve greatness even when the opportunity presented itself. Brave and loyal, he might have nonetheless lacked the real spirit of statesmanship. That should not, however, distort our image of that most honoured of Alexander’s generals.

After Krateros death on the field of battle in Asia Minor, his memory lived on, however. Perhaps shortly before his death, his second wife, Phila, the daughter of Antipatros, bore him a son who would bear his father’s name. Krateros, son of Krateros, would grow up at the court of Antigonos the One-Eyed and Demetrios the Besieger where he would develop a close friendship with Demetrios’ son, Antigonos, later known as Antigonos Gonatas, the founder of the Antigonid royal dynasty of Makedonia. Krateros would serve his friend as the governor of Greece with the seat in the city of Korinthos. At some point in his life he immortalised his father by dedicating a monument at Delphi that depicted Krateros and Alexander hunting a lion, a monument that Krateros himself had vowed to dedicate, but did not live to do so. The same scene we can see today on the floor mosaic excavated in the mansion known as the House of Dionysus in the Archaeological Museum of Pella. That’s also, to my knowledge, the only surviving visual representation of Krateros from the ancient times.

NEARCHOS

(Hypaspistai)

Nearchos was Cretan by birth, though he grew up in Macedonia where he is believed to be one of Alexander’s boyhood friends. After the conquest of Asia Minor, Nearchos was assigned the satrapy of Lidia and Pamphylia, though later he was recalled to join Alexander in Baktria. We have some records of Nearchos being assigned the command of the light troops which was meant to be his expertise. In India we see him leading a detachment of hypaspists, archers and Agrianian infantry. While on his sea voyage down the Makran coast, during which he served as the commander of the fleet, there is a record of him leading a land attack of light forces supported by archers (likely a contingent of Cretan archers) into the enemy lands. While back in Babylonia, Alexander designated Nearchos an admiral of the fleet for the planned Arabian expedition. That plan was, however, cut short by the king’s death, after which Nearchos joined the entourage of Antigonos the One-Eyed with whom he was likely to have some previous association. Similarly, he commanded the light forces under Antigonos as he did under Alexander. He’s last mentioned as one of the advisors of Demetrios the Besieger, son of Antigonos, in Syria and it is assumed that he might have taken part in the battle of Gaza against the forces of Ptolemy even though he is not mentioned by name. It’s likely that at some point Nearchos retired into the private life to focus on the publication of the account of his maritime voyage down the Makran coast, the early version of which was apparently read to Alexander towards the end of the king’s life.

SELEUKOS SON OF ANTIOCHOS

(Basilikoi Hypaspistai)
Seleukos was a contemporary of Alexander, perhaps a few years older than him. Having been born into the family of the Macedonian aristocracy he served initially as the page of Phillip before he became Alexander’s hetairos. There is no direct evidence of Seleukos being particularly closely associated with the king, although it was him whom Alexander promoted to the command of the Royal Hypaspists after that position had been vacated by Hephaistion. He remained in command of this unit until Alexander’s death. In the settlement of Babylon, he did not manage to acquire any satrapy for himself, but instead he became the second-in-command (first hipparch of the Companion Cavalry) to Perdikkas, the man whom Seleukos would later betray and assassinate along with two other fellow Perdikkan commanders, Peithon and Antigenes. Babylonia was Seleukos’ first satrapal appointment given to him at the conference of Triparadeisos and on that region Seleukos would build the fundaments of his future glory. For the time being, though, the wind would not always blow his way. At some point Seleukos was deposed from his satrapy by Antigonos the One-Eyed and had to seek refuge in Alexandria at the court of Ptolemy for whom he served as a military commander for several years before he managed to regain his satrapy. The other attempt by Antigonos to remove Seleukos from his post did not bear any fruit and Seleukos hold fast in Babylonia while extending his authority further east simultaneously. In the end, freshly supplied by the large contingent of the Indian elephants, he met his nemesis Antigonos in battle near the town of Ipsos in Phrygia in 301 BC. With the support of Lysimachos, the king of Thrace, Antigonos was defeated and killed in battle while his empire crumbled into pieces. Seleukos was victorious and he lived on to build an empire of his own that would last for centuries and the remnants of which are still present in our time.

POLYPERCHON SON OF SIMMIAS

(Makedonian Pike Phalanx)

Polyperchon was of Philip’s generation, though we don’t hear of him until he set out from Makedonia on the Asian campaign with Alexander. In 334 he assumed the command of the Tymphian brigade of pezethairoi, replacing Ptolemaios son of Seleukos, who fell at Issos. He remained in command of that brigade until Alexander’s death, serving often directly under Krateros, though he is also recorded conducting independent military operations in Baktria and India. Once back in Babylonia, Polyperchon was sent together with Krateros and Alexander’s veterans back to Makedonia, serving as the second-in-command to Krateros. They received the news of Alexander’s passing away while still in Kilikia and after the initial period of chaos that followed his death they found themselves back in Makedonia supporting Antipatros in the Lamian War. After the death of Antipatros it was Polyperchon who succeeded him as the regent of Makedonia and the guardian of the kings what marked the high point of his career. Simultaneously, Kassander son of Antipatros, who was supposed to serve him as his chiliarch, rebelled against him and made a successful bid for the control of Makedonia. Polyperchon took refuge in Greece where he still had some allies and continued to play some role in the power game of the Diadochi for years to come, though his authority had been significantly diminished and he never managed to win it back again.

ANTIGENES

(Argyraspides)

Antigenes was a Mecedonian officer of presumably low birth. In all probability, he accompanied Alexander from the start of his expedition and in 331 he was awarded the command the rank of chiliarch of the hypaspists. Antigenes is normally referred to as the first commander of the Makedonian Silver Shields, the unit which was closely associated with the hypaspists and that was most likely formed during Alexander’s campaigns in India from the veterans of the said unit. After the return to Babylonia the Silver Shields and their commander Antigenes were sent home to Makedonia together with Krateros and Polyperchon, though they never reached their homeland. After the death of Alexander, they got embroiled in the wars of the Diadochi. We find them first among the forces of Perdikkas who was soon to be assassinated by the group of his own officers, one of which was Antigenes himself. Subsequently, they served under Eumenes in Asia where after the defeat by the forces of Antigonos the One-Eyed at the battle of Diabene, they betrayed his commander and handed him over to Antigonos. Antigonos, however, decided to disband that troublesome unit and while some of its commanders received his pardon, Antigenes was executed in a particularly cruel fashion as he was thrown in a pit and burned alive, which some scholars believe was the result of the grudge that Antigonos held against Antigenes for having participated in the killing of Antigonos’ friend Philotas (not to be confused with Philotas son of Parmenio), while there is also a theory that unlike the other commanders of the Silver Shields who willingly defected to Antigonos, Antigenes chose to remain loyal to Eumenes and was punished as a result.

CREDITS:

Dresden – supervision + invaluable advice
Jake Armitage – original idea + script + unit cards
KAM – unit balance
Seleukos.I.Nikator – script + unit cards + unit creation + biographical research and descriptions 

Special thanks to;
Paradox Interactive for the portraits in Imperator: Rome that were used here for the unit cards
Waldemar Heckel for his phenomenal prosopography of Alexander’s Empire – The Marshals of Alexander’s Empire – that was our primary resource for biograhical research

New Alexander Versus Submod!

For those interested, we have a new Alexander Submod being tested on TWC. This version allows you to play as Persia, mainly intended for those who want to try head-to-head against a friend.

You can find it at our TWC Submod Forums. We will have Steam versions of the alternate Alexander submods soon.

I make no promises on the balancing involved since the scenario is heavily weighted against Macedon at the start, but some parts have been changed to help a bit. We also have many future plans for the Alexander Submod as a whole, so check back soon for some previews on various new features!

Thanks!

Dresden

1.2.5a Fix Update Released!

Divide et Impera 1.2.5a Fix Update

1.2.5a Fix Update September 30
*Only Part 1 Updated for Standalone
*Steam is updated
*Save game compatible

This is a small update with various fixes and balancing, but also includes sourav’s wonderful updated unit cards for many factions! Huge thanks to him for all the work!

Battle Changes
– Lowered a bit cavalry and elephant mass for charge damage calculation
– Changed stats of Illyrian cav and some infantry units
– Buffed stats of Arverni and Nervi cavalry
– Fixed wrong horses assigned to Cimbri cavalry (from light to medium and heavy horses)

Other Changes/Fixes
– Added new Rome, Pergamon, Seleucid, Medewi and Sparta unit cards from sourav. Huge thanks!!
– Fixed Illyrian Hoplite spearmen having wrong animation type.
– Fixed a mistake in the Armenian Nakharar unit VMD file causing an issue with animations.
– Fixed Roxolani Armored Lancers missing arms.
– Fixed Corsica and Sardinian emergent faction rebel faction names being reversed.
– Fixed Athenian Thureos Infantry, Infantry and Sparta Allied units being wrong pop size/class.
– Improved effects of silk and amber road trade route regional effects. Extended silk road further toward Mesopotamia.
– Fixed Roman and Hellenic small and large military port garrisons having the wrong sizes.
– Fixed missing name for new Dacian special capital when held by Eastern factions.
– Fixed Cimbri units having wrong formation type (hoplite phalanx instead of shield wall)
– Added testudo, square and repel cavalry formations to Polybian units missing them.
– Reduced Cimbri foot nobles armor and attack a bit.
– Fixed German pike unit having wrong population size.
– Added proper artillery recruitment for Getae and Ardiaei factions.
– Updated Imperial Armored Legionaries description.
– Fixed Cimbri not being playable in multiplayer.
– Fixed Mercenary Scythian Armored Horse Archers having wrong unit card.
– Changed “Release Captives” to “Ransom Captives”
– Fixed Mac Wars Sparta having extra garrison units, added special tier 5 barracks.
– Fixed tier 1 Illyrian Medaurus temple having wrong upkeep cost.
– Fixed Lugii having wrong building for Victory Condition (new campaign only)
– Removed some AOR units from Odyrssian custom battle roster to match campaign roster.

Credits
– sourav for the wonderful unit cards! Thanks again!

—————

Future Plans

Next we will be starting work on a larger update that will include some new features for the Alexander submod, some new features for the main mod and also may include some new battle updates. KAM will possibly have a new experimental pack for those who enjoy testing soon! We also have a website in the works.

New Alexander Co-Op Version!

After many requests and a lot more issues than I expected, I have a test version of the Alexander Submod available that has multiple factions playable. Epirus and Sparta are now available alongside Macedon, so friends can take on Persia together!

Head over to the Alexander TWC thread to check it out. Currently, this version is only available in a standalone download. Eventually, it will also be on Steam.

We also have a new update coming soon for all versions of the Alexander Campaign that will have new captain units featuring historical characters as well as various other fixes and changes. Stay tuned!

New Submods – Alternative Phalanx

KAM has recently released some interesting submods for DeI. For those of you who are not fans of the way pike formation behavior operates in Rome 2, we now have alternate versions of both hoplite and pike formations. These submods replace the existing formations with a new passive behavior that represents an “always on” formation.

These submods aren’t for everyone, I know many people love the way phalanx works in DeI and that is great! For those who may want a different style, these options are available and may help mitigate some of the weird behavior issues that some players experience with the phalanx.

Head over to our Submod forums to find out more!

Update for Alexander Submod

After a lot of great feedback, we went back to the testing phase on our latest creation – the Alexander Scenario Submod. To fix many of the issues, I did my best to test most of this past week and improve the balance. Going forward, we hope to have new features for the submod but I wanted to get the balancing right first. if you are interested, you can find the submod on TWC or on Steam.

Patch Notes

– Note: Many of the AI changes will mostly be noticeable in new campaigns.

– Reduced Persian factions’ war declaration priorities to help with early game.

– Turned down AI budget allocations for agents and navies. Lowered some allocations for armies, especially for some eastern satrapies and Egypt.

– Satrapies should no longer rebel in the early game.

– Carthage and Persia should no longer ally or go to war.

– Slight increase to aggressiveness for Sparta and Epirus.

– Added small unit upkeep reduction for Macedon.

– Reduced some AI bonuses a bit.

– Increased hitpoints for Hiera Ile bodyguard unit (Alexander’s unit).

– Increased stats for multiple Macedonian units, especially the cavalry units.

– Fixed Macedonian horse entries using light horses (now use heavy horses)

– Fixed some incorrect units in Spartan, Persian, Roman and Thracian rosters.

– Small increase to Hellenic culture in Thracian province. This should help with population replenishment and conversion.

– Reduction to garrison sizes for Persian satrapies.

– Fixed Macedonian civil war faction having the wrong name and wrong commander unit.

– Added new special capital to Babylon (new campaign only), fixed garrison and effects. In current saves the garrison will still be incorrect.

– Fixed Antioch having wrong name in Grand campaign when this submod is active. 

– Changed Memnon of Rhodes (Lydia general) to a Greek appearance to fit historically. Changed commander unit to Rhodian Elite Hoplites (new campaign only)

– Fixed Mesopotamian city having wrong resource building types (new campaign only)

1.2.5 & Alexander Submod Released!

Divide et Impera 1.2.5 Released!

–> Download Thread <–
(New Parts 1 & 2!!)

After months of work and lots of great feedback from the community, we are proud to present the latest major update for Divide et Impera! This release includes multiple major overhauls for various factions, visual updates for hundreds of older units to bring them up to speed with newer assets, a new playable faction, new campaign features and an entirely new scenario submod – Alexander!

This update is save compatible. Both parts of the standalone have been updated!
The Steam version will be updated as well.

Patch Notes (Preview Video)

New Scenario Submod Campaign – Alexander! (Download Thread)
– Head over to the Submod section to find the download thread for an entirely new scenario submod featuring the conquests of Alexander the Great.

Cimbri Overhaul & Playable Faction (Preview)
– New playable faction – the Cimbri! Now playable in campaign and custom battle.
– Completely new roster overhaul included.

Ardiaei Overhaul (Preview)
– Entirely new roster for the Ardiaei.
– Older Illyrian units have been kept for AI rosters to add variety.
– Some older units moved to faction only AOR units for Illyrians.
– Added major military port to Ardiaei minor starting settlement.

Medewi Overhaul (Preview)
– Multiple new units added.
– Visual overhaul for other units.

Sparta & Pergamon Visual Overhaul (Preview)
– All new visual overhaul for many units in these rosters, especially elites.
– Hellenic generals updated with new appearances.
– New and older resources used to improve various visuals.

Miscellaneous Unit Changes
– Over 200 units redone in various rosters to bring them up to date with newer assets and textures.
– Rosters redone include Italian, Arabian, Belgian, British, Celtic, Nabatean, Nomadic, Veneti and various AOR units.
– New Thureos unit for Egypt – Linen Cataphract.
– New unit cards added for Armenia

New Faction Traits
– Various new faction traits for custom DeI factions have been added. Old traits have been overhauled to remove copied and underused traits with more unique and historically accurate ones.
– Factions changed include Edetani, Scordisci, Kartli, Masaesyli, Medewi, Caledones, Iweriu, Atropatkan and Syracuse.

New Resource
– Added amber to northern Germanic regions. It is produced by the region effect like spices and is fully tradeable.
– New amber trade route effects added to various regions going south.
– It should now be possible to complete the “own every resource” economic victory condition.

New Special Capital
– Dacian special capital has been added, Zarmizegetusa (new campaign only)
– Special bonus to diplomacy with Dacian factions when city is owned.

Population System Changes
– Slight increase to 1st class bonus when below minimum amount.
– Small reduction to overcrowding impact on 1st class.
– Reduced overall immigration movement by all classes.

Edicts
– Bread & Games: Decreased food cost, increased public order bonus.
– Migration: Added building time reduction.
– Foreign Customs: Increased public order bonus.
– Romanization: Small increase to cultural conversion, added building time reduction.
– Sell Food: Increased income from ports, agriculture and livestock buildings. Small increase to food used.
– Buy Food: Increased food and growth from trade buildings and ports.
– Call to Arms: Increased recruitment cost reduction and replenishment. Added 1 recruitment slot bonus and small public order negative.

Technologies
– Decreased upkeep negatives on military training technologies.
– Increased levy upkeep bonuses on final military training technologies.
– Increased ship technology bonuses in the military training tree.
– Build time reduction added to some later siege engineering technologies.

Battle Changes/Fixes
– Fixed a multitude of incorrect cavalry weapon entries.
– Fixed incorrect mass assigned to many cavalry units – this caused some units to underperform compared to their overall charge bonus and heavy appearance.
– Changed appearance of few horses of Maurya and changed their speed
– Fixed incorrect charge defence attribute of Appulian Infantry
– Sacred Band cavalry slightly nerfed
– Slithgly buffed AP damage of spears
– Small buff to Spartan unit HP
– Tweaks to hoplite phalanx, overall Hoplite units are more usefull in early game but are outclassed by late game infantry like Thorakitai
– Lowered intervals between melee attack from 4 to 3 seconds
– Charge bonus buffed a bit
– Wardogs buffed in assault roles and against light units
– Buffed elite Gallic and Germanic cav
– Buffed elite Germanic swordsmen
– Small buff to Hellenic sword unit damage

Balancing Changes/Fixes
– Added various DLC factions to major faction autoresolve bonus background script.
– Added small naval garrisons for other cultures to special ports.
– Increased and matched income for minor and major Barbarian goldsmith buildings. Slightly lowered for agricultural industry buildings tier 4.
– Renamed regions to match city names since regional distinctions are no longer used in the game’s UI.
– Added tier 3 medicus/academy buildings in minor towns to intelligence trait improvement triggers.
– Lowered Mercenary elephant respawn rates (new campaign only)
– Added new army spawn scripts in Macedonian Wars campaign for AI Macedon and Rome.
– Added new specialized effects for tier 3 and 4 Foreign Quarter buildings based on culture type.
– Added new banner for pirate faction (thanks to Jake for the banner!)
– Changed confederation names for various barbarians factions.