1.2.6 Additional Units Preview

 Hello!

The DeI team proudly presents our last preview before the next big update gets released! This preview is from KAM and represents his hard work alongside all the great battle changes.

While we dont have new a factional overhaul…we added and changed a lot of other stuff for a variety of factions and cultures, from new to updated units.

Here is a full list and some details:

SPARTA

1. Trophimoi (New unit)

These soldiers are a guests of Sparta, sons on wealthy perioikoi and noble families from whole Hellas. They were taught by Spartans, took part in their campaigns and at the end of their education could even remian in Sparta and be granted citizenship.

Unique feature: due to low numbers of students and their foreign background, this unit draws 4th pop class and takes 3 turns to be recruited.

2. Neodamodes (New unit)
Freed helots that either bought or were granted their freedom for military service. They were able afford or loot equipment and were trained to fight in phalanx.

3. Nedamodes Phalangitai (New unit)
Created out of necessity by Cleomenes III, these helots bought their freedom for 5 attic minas and were later armed and trained to fight in Macedonian fashion. They numbered 2000.
Unique feature: Due to being armed by state, these units gets 50% cost increase while drawing from 3rd popclass. They are not equal in combat to other regular pike units but provide perfect ad hoc troops if player has population issue while having enough money in treasury, which was exact problem that Cleomenes faced.

ROXOLANI
1. Late Sarmatian Cataphracts (New unit)
These Cataphracts are heavily armoured and deadly in combat. They represent later staged of Nomadic cavalry.

PARTHIA
1. Camel Cataphracts (New unit)
Camel Grivpanvar are a bit troublesome units. While we do have text evidence of them, there are no details how they were equipped and there are no preserved camel armours. Grivpanvar might meant that at least rider was heavily armoured but not sure about mount. In order get somewhat accurate version of them, only 1/3 of camels have armoured. In sources they were described as using javelins.

2. Dahae Noble Cavalry (Overhauled unit)

3. Early Parthian Cataphracts (Overhauled unit)

4. Noble Cataphracts (Overhauled unit)

5. Late Cataphracts (Overhauled unit)

6. Cataphract Horse Archers (Overhauled unit)

DIADOCHI Area of Recruitment
1. Galatian Heavy Infantry (New unit)
Unique feature: These Galatians are unique unit for Macedon, Seleucids and Egypt. They can be recruited in Ancyra after thorax reform.

AREA OF RECRUITMENT & MERCENARY UNITS
1. Mercenary Cretan Infantry (New unit)
Hardy mercenary Infantry from Crete, they perform as early shock troops for Hellenic factions. While they can deal a lot of damage, they will fare poorly when under heavy missile fire or against cavalry.

2. Syrian Elephant (Overhauled unit)
Syrians have received a bit more armour but their recruitment got limited to Antioch and their recruitable numbers are much smaller.

3. Campanian Cavalry (Overhauled unit)
Unit was remade to better show their elite status and historical sources. They are elite skirmisher cavalry, some soldiers carry shields while others prefer to hold more javelins. Horses, while mostly unarmoured, are wearing some armour.

RHODOS
1. Rhodian Ekdromoi (Overhauled unit)
Light Rhodian hoplites are unique unit due to ability to use slings before melee. They are based on Rhodian hoplites serving also as slingers during Anabasis.

NABATEA
1. Nabatean Noble Camels (New unit)
Armies of Nabatea used large amounts of camels, often made only of them. They fought as javeliners that could run down enemies if needed. At one point Nabatean camel army even annihilated Hellenic force of combined infantry and cavalry that was supposed to subjugate them. This unit is made of more wealthy citizens that are able to afford better equipment.

SELEUCIDS
1. Hellenic Cataphracts (Overhauled unit)

2. Late Companion Cavalry

ROME
1. Early Equites (Overhauled unit)
Early Equites are now more lightly armoured to better match historical sources.

EGYPT
1. Ptolemaic Thorakitai (Overhauled unit)

 HELLENIC OFFICERS & STANDARD BEARERS
Below are just few examples as their variety is much larger!
1. Macedonian Officer

2. Ptolemaic Officer

3. Late Seleucid Officer

4. Spartan Officer

5. Standard Bearer

Credits:
Celticus – new longer kopis model and upgraded texture of conical Parthian helmet 

Updated Beta Patch Notes & Upcoming Release

Greetings everyone, I hope you are all well!
Here are some updated Beta patch notes for those interested. We have been continuing the beta over the past several months with some great feedback from all our players. One of the goals of this new update will be to make the mod a little more competitive and fun in multiplayer battles and to make battles overall a bit more balanced. To that end, we have quite a few battle changes as you can see below. We also have many new campaign features and large fixes that will help further polish the mod and repair some outstanding old problems. Our plan is to release the next major 1.2.6 update for the mod in a few weeks – so stay tuned!
 
Beta Download:
–> Download (Mirror) <–
*Many submods will not be compatible until they are updated!*
 
Installation Instructions
1. Download the pack from one of the links above. Place that pack in your Rome 2 data folder.
2. When you load the game, click Mod Manager. Make sure the fix pack is listed above the main mod files and that the fix pack loads first. For now this is not available on Steam.
 
 
Patch Notes

Battle Changes

Balance and other changes:
– Ranged attack and reloading now properly apply fatigue to units.
– Fatigue penalty increased but it takes longer to reach the various tiers.
– Expert charge defense has been removed and replaced with better mass mechanics.
– Slightly increased unit spotting range.
– Reworked unit experience threshholds.
– Reworked morale values to make them more balanced throughout a campaign.
– Reduce killing power of infantry charge, units with expert charge defense can effectively counter charges.
– Melee intervals (cooldown between attack animations) lowered from 3 to 1.5 seconds.
– Spear units are now tougher to kill in melee, Sword units have a bonus vs infantry.
– Unit hitpoints and weapon damage reworked, hopefully cavalry and elephants will take less casualties from autoresolve
– Various specific units like agrianian infantry, Socii units and war dogs reworked.

Ranged Combat Changes:
– Artillery ammo reduced, slightly increased damage to siege equipment from fire.
– Iberians now have access to their historical flaming javelins.
– Fixed trajectory of horse archer attacks sometimes preventing AI from fully using them.
– Added small knockback chance to all ranged weapons when soldiers are wounded by projectiles.
– Cavalry harder to decimate by precursor javelins of infantry but those javelins can now disrupt charges with knockback.

Battle AI Behavior:
– AI should now use disciplined formation in defensive battles.
– Both Shock and Melee cavalry are classified as shock cavalry now to improve AI use of those units.
– Infantry without ranged weapons will now properly brace vs cavalry and will use non phalanx formations properly.

Unit Movement and Combat Animations:
– All Thureophoroi and 2handed non heavy units now have 3 speed.
– Pikes and Hoplites have a harder time passing through enemy units.
– More rare kill animations should play out.
– Slight increase to medium and heavy infantry speed.
– Increased unit acceleration and deceleration speed to improve unit spacing after charge.
– Improved unit spacing for many units and fixed issues of unit overlap.
– Increased variety between soldier heights for various units.

UI Changes
– Fatigue penalties are now added to the unit status (i.e. Fresh 100% strength, Tired 70% strength)
– Morale % is now displayed on the unit UI status when you hover over your unit (i.e. Eager Morale 85-100%)
– Added ranged stats to elephant UI display

New Special Horses & Cavalry Changes

– Various units now have special horse types that give them specific bonuses.
– New Thessalian horse entry that combines both speed and charge power.
– Numidian horse that lacks charge but has great speed/acceleration, guerilla deployment and ignores ground penalties.
– Celtic Mairepos warhose that has speed and a greater charge power due to size.
– New Parthian Nisean horses as well.
– Camels now have custom weapon entries with a combat advantage over horses and a larger morale hit against cavalry.
– Reduced and added more variety to cavalry running speeds.
– Elephants have been reworked – they are more resilient against ranged and a bit easier to kill in prolonged melee. Fixed an issue where some tower elephants had double the hitpoints intended.
– Reduced strength of frontal cavalry charge on fresh units but increased ratio of AI cycle charging. AI will cycle charge less if they are doing well in melee.
– Cavalry takes larger casualties when pulling out of combat.
– Iberian horses once again have their unique look and changed look of Iberian armored horse.

Campaign\Unit Changes

New Median Overhaul and Reforms (Preview)
– New reform units added for Atropatkan. Around 9 new units, added at 2 reform levels.
– 2 new custom reforms: Iranian (65 turns) and Imperial (211 turns and certain regions).
– Media can now confederate with other Persian factions.
– New faction emblem and unit cards.
– New Persian culture emblem.

New Units For Other Factions
– 3 new Spartan units, new Parthian unit, new Nabatean unit, updated Rhodian unit, new Cretan Mercenary unit, new Sarmatian unit and new Hellenic AOR Galatian unit.
– Changed visuals and stats for Camillan Equites and Campanian Cavalry.
– Changed visual for Syrian elephants.
– Updated visuals for three Parthian Cataphracts units and Dahae Nobles.

New Barbarian Faction Traits from DMW
– Updated traits for Gallic, Germanic, British and Iberian factions to make them much more unique.
– Highlights include the Arverni’s new ability to form client states, new population system interaction for various factions, and more.

Naval Overhaul Summary from Demosthenes26
– Ramming speeds, acceleration, and base ramming damage have been increased to make ramming more effective. Most ships can sink a ship of the same type in two rams. This makes double-teaming a great tactic, as a follow-up ram from a short distance has reduced force.
– Updated the recruitment templates for all AI Hellenic factions, reflecting battle fleets and patrol fleets with historical faction considerations. Generally an “early” and a “late” version of each, with the late version given preference once those ships are available.
– More Scorpions added on Tetreres level ships and up.
– Lighter vessels now have further campaign movement range than heavier vessels, allowing for patrol vs battle fleets.
– More Hellenic factions can recruit Hexaremes and Hepteres, with variation depending on the faction.

New Capital Change Button
– The button has been moved to a new location in the top right of the settlement panel. Thanks to DETrooper for the UI wizardry!
– The button will no longer have the overlay problem for some players after battles and will no longer open the encyclopedia when clicked.
– Some text issues fixed.

Major Campaign Changes
– Barbarian transport ships will now be immune to attrition when near one of their cities.
– Fixed AI Carthage’s defense script and made it more robust.
– Women generals for factions that have them now receive the Commander/Brawler/Scholar traits.
– Women politician-only characters now have special personality and background traits. Existing women in save games will retain older versions of these traits.
– Agents now have new background traits with effects better suited for them. Existing agents retain older traits.
– Fixed various ancillaries that were triggering but not being assigned (thanks MrTimbe!) and lowered some chances for ancillaries that were happening too frequently.
– Slight reduction to overcrowding effect on 1st class population.
– Commander trait will no longer decrease from “close victories”.
– Intellectual trait has a slightly higher chance to increase and slightly lower chance to decrease.
– New faction emblems for various factions to make them more in line with other emblems. Thanks to Jake!

All Factions Playable Submod

– Victory conditions have been added for all factions.
– New frontend map images for all factions from Lugos. Huge thanks!
– Fixed issue where autosaving wasn’t working properly.

Smaller Changes/Fixes
– New Persian culture emblem added.
– Fixed various units not being properly designated as bodyguard units and missing out on commander effects.
– Changed supply system region names to match our city names rather than the now defunct region name system.
– Fixed Seleucid Companion cavalry unit not properly locking when late version is made available through reforms (new campaign only).
– Replaced Companion Cavalry unit card with older version.
– Fixed typo in intellectual trait description.
– Fixed missing ancillary image.
– Increased food, agriculture income and sell food edict income effect from livestock farm buildings.
– Increased income and income modification effect from livestock forum main city building.
– Fixed Athenian AOR hoplite description text
– Fixed bugged Illyrian general skin
– Changed Libyan Hoplites for Carthage to 3rd class.
– Fixed light cavalry masters army tradition having inverted effects for tier 2/3.
– Reverted Apulian and Lucanian unit hoplon patterns to older versions.
– Fixed starting RoR Roman family leader traits
– Added new unit cards for Egypt Thorax swords and 2 Macedonian bodyguard units.
– Fixed population size for a Meroe unit.
– Fixed a Barbarian ancillary image.
– Added missing effects to Syracuse HatG special temple.
– Fixed flavor text for Military Academy buildings.
– Fixed Galatian Noble cav missing legs.
– Fixed incorrect upgrade chains for Hellenic iron main city buildings.

Credits
– KAM for all the crazy hard work on so much of this update – from the battle changes to the Media overhaul!
– Mr Timbe for the hard work helping to fix the ancillary issue and the great help with the barbarian supply transports. Big thanks!
– Lugos for all the great work on the AFP submod art
– DMW for the hard work on the faction trait ideas
– Big thanks to DETrooper for the UI work on the change capital button!
– Thanks to Jake for the new Media emblem and many faction emblems.
– Thanks to Paladin94610 for the help with various fixes!
– Once again big thanks to sourav for the Media unit cards.
– Major thanks to Demosthenes for all the work on the naval changes
– Thanks to Celticus for the new sword model and helmet texture.
– Thanks to Shapur e Sassani for help with Median names.

Media Atropatene Preview & New Reforms


Welcome everyone to our reform preview for a popular faction, Media Atropetene!

(Message from KAM about the new Reforms!)
Media was one of a few factions in the mod that had a unique roster but did not have any reforms, still resembling an Achaemenid-like army composition. Unfortunately, little is known of the kingdom itself. At first allied with the Diadochi, it quickly broke off, being either independent or a vassal state of neighbouring powers. At one point, Kings of Media were also granted the royal title and lands of Armenia.

Researching Media was a bit difficult on its own so I focused more on overall changes going through local cultures. This brings us to new unique features for this kingdom, their custom reforms. Late Achaemenid cavalry shifted more into the role of heavy mounted skirmishers. This soon started to drop after the conquest of Alexander the Great and the influence of Nomadic tribes. Horse armour became more and more heavy while bow and lance were now weapons of choice. Greek influence seemed to be small but we have evidence that even Parthians adopted thureos shields for their infantry. If that change was their native unit or some auxiliary force is not clear. 

For a late reform I went with a sort of proto-Sassanid theme. Due to the speculative nature of this, we decided to postpone it to the very late game. A historical Sassanid revolt against the Parthians started in Parsa, with Media eventually being integrated into the new state. Both rulers of Parsa and Media claimed to be descendants of the Achaemenid dynasty. As a player, your goal is to bring back the glory of the old Persian empire and unite long lost lands. In order to trigger the final reform, you need to conquer Nisa, Persepolis and Seleukia (future Ctesiphon) and have a minimum of 200 turns passed. Once reached, the army goes through large changes, both for foot and cavalry units. One of the interesting things I was able to find was that eastern cataphracts were also using cuirasses on top of their armour, rather than typical depiction of them, wearing just mail or scale. 

Iranian reform:
First of two reforms. Inspired by Nomadic and Greek armies, it brings back bows as a weapon of choice for light and medium cavalry. Nobles adopt early cataphract armour and deadly kontus lances, ready to break any opponent previously weakened by ranged fire. In terms of infantry, Thureophoroi are present in the form of a unit made mostly of lightly armoured Medians with Greek mercenaries being the best equipped soldiers in regiment. 

1. Grivpanvar – Early Cataphracts

2. Aswaran-i Madaen – reformed Median cavalry

3. Atropatene Thureophoroi – Median Thureos swords

4. Shivatîr – Horse Archers


[/spoiler]

Imperial reform:
The last reform and with the largest amount of changes. While only available in the very late game, the unit quality justifies it. Fearsome Daylamites will be a tough opponent to any enemy of Media while super heavy Grivpanvar will rider over any opposition. 

1. Gond-i Shahanshah – Dylamite Heavy Infantry

2. Kamandaran-i Shahanshah – Royal Archers

3. Aswaran – Late Noble Cavalry

4. Dehqan – Late Medium Cavalry

5. Grivpanvar – Late Cataphracts

New standard:

References:



Additional sources:
P. Skupniewicz – Sassanian Horse Armor
http://www.iranicaonline.org/articles/army-i?fbclid=IwAR3t0myEdoXXWBKGCbW6A4fzbk6J2ClJloP2Wksxa30bdQ3UvI6GYoH9gMI
http://www.iranicaonline.org/articles/babak-2-6th-cent?fbclid=IwAR0_JrAHd2iaXULxxIfMDW9qLCF4G72JA5NPPO8UO8aV8uhaEFUnjGYr8EU

Credits:

Dresden for creating new reforms and help with unit setup
Jake Armitage for creating unit cards and new faction logo

Preview: Marshals of Alexander



Preview by Seleukos, huge thanks to him for all the work!


Hey guys,

As you might have noticed, in our Alexander campaign there are several important characters missing from the story that we thought would be nice to somehow represent in the game to further enhance the campaign’s narrative. The Marshals of Alexander is a feature that we will be adding in the next patch that is meant to bring a dozen of Alexander’s famous companions back to life in a manner that is rather unique for Rome 2 mods and Total War mods in general. The original idea is based off Jake’s RPGu units mod, but what we did here was to use one distinct unit for each character.

  • Each unit is capped on 1 so you will be able to recruit only one captain of each type. If the unit takes casualties it will have to replenish. If you lose that unit you will be able to recruit it again in the area of its recruitment.
  • Each captain is recruited through the main building chain from level 2 onwards in both cities and minor settlements in the area of its recruitment.
  • The 10 captains are divided between 5 areas of recruitment, 2 for each, that are Macedon, Greece (without Crete), Thrace, the province of Asia (without Rhodes) and Pontus.
  • Each captain has its own unit that historically he was associated with. So, for example, Kleitos Malas has a unit of the Companion Cavalry while Antigenes is represented with the unit of Silver Shields.
  • In battle each captain has its own attributes that make his unit quite distinct from the other units of the same kind.
  • An extensive biographical note is included in the unit description for each captain and there is a unique portrait used as a unit card that will help you easily identify each character.

In addition, the update will feature the script that gives each captain a set of unique effects;

  • The captains are grouped hierarchically from 1 to 10 with number 1 having arguably the best set of effects attached, while number 10 has respectively the weakest.
  • Each army can only have one set of effects attached to it which will always be the one from the captain which is highest in the order; so, for example, if the army stack has three captains in it that are number 2, 4 and 8 in the order, then only number 2 will have active effects on it.
  • Each effect bundle has its unit icon that is displayed in the lower left-hand corner under the general portrait.

  • To make the identification of which number each captain has in the order the number has been added to its unit card in the upper left-hand corner.

  • The effects are seamlessly added and removed from the army stack in the real time as the captains get recruited, disbanded and moved between the army stacks.
  • In its long description each captain unit has the list of all the effects that the captain gives to the army with the biographical note following below.


So, once we have got acquainted with all the features of this update, let us take a closer look at the main characters of this drama;

ANTIGONOS MONOFTHALMOS

(Hellenikoi Hoplitai)

Antigonos was born into a Macedonian noble family of uncertain origin. His military career started already under Philip and he is attested to be an hetairos of Alexander once the latter took over kingship in 336 BC. At the crossing of Hellespont, Antigonos commanded 7000 Greek allied hoplites and he surely took part in the battle of Graneikos. Next year he was appointed the satrap of Phrygia with the seat in the city of Kelainai where he remained until Alexander’s death. His task was to continue the conquest of that part of Asia Minor and to maintain Alexander’s communication lines with Makedonia while the king was campaigning in the east. After a period of several years during which Antigonos vanishes from the cards of history, he reappears right after Alexander’s death as one of the major power brokers of the Age of Diadochi. Having been initially confirmed as the satrap of Phrygia, he soon found himself at odds with Perdikkas and had to flee to Makedonia to seek the aid of Antipatros and Krateros. Once the coalition moved against the Perdikkan forces, Antigonos was sent to Kypros to lead the campaign there. After the assassination of Perdikkas, Antigonos joined the conference at Triparadeisos, where he is reputed to have saved the life of Antipatros from the rampaging mob of the former Perdikkan forces. At Triparadeisos he was appointed the hegemon of the Royal Army and while Antipatros was content to exercise his authority over Makedonia and Greece, the political matters of Asia were effectively ceded over to Antigonos. That moment in history marks the beginning of Antigonos’ ascension which, through the ruthless ambition and calculated brutality, culminated in his assumption of kingship in 306 BC. Towards the end of Antigonos’ life his empire stretched over the good portion of mainland Greece and the Aegean islands, almost whole Asia Minor, Syria, Phoenicia and the western Mesopotamia. He’s now remembered as one of the greatest and most talented of the Alexander’s Successors.

KLEITOS MALAS

(Hetairoi Cavalry)

Kleitos was an iliarch of the squadron of Ile Basilike since at least the beginning of the expedition and he’s mentioned commanding this unit at the battle of Graneikos and Gaugamela. His sister, Lanike, was Alexander’s nurse. Kleitos was immortalised by his heroic defence of Alexander during their first military trial of the Asiatic campaign at Graneikos. After the execution of Philotas, he was promoted to the hipparch of the Companion Cavalry, the position he shared with Hephaistion. Prior to Alexander’s departure for India, Kleitos had been designated the satrap of Baktria and Sogdiana, the post he might have regarded more as an honorary exile, rather than the deserved honour. Kleitos’ displeasure with the king’s orientalising policy and his treatment of the old officers of Philip’s age reached its climax during the drinking-party in Samarkand in Sogdiana, during which Kleitos challenged the king publicly. The quarrel broke out and Kleitos was slain by his king in the wave of the uncontrollable fury, the act which Alexander was later to regret deeply, whether with honesty or not, cannot be said for certain.

KOINOS

(Makedonian Pike Phalanx)

A taxiarchos (brigadier) of the Makedonian phalanx infantry (pezethairoi). He was the veteran of the battles of Granikos, Issos and Gaugamela. He and the part of his brigade played an important role in the siege of Tyros. Koinos’ career, and no doubt his life, too, were placed in jeopardy as a result of the events of Phrada in 330 BC known to us as the conspiracy of Philotas. Koinos was Philotas’ brother-in-law and Parmenio’s son-in-law, though at the same time he was the member of Alexander’s council that debated the fate of Philotas after he’d been arrested and charged with treason. To save his own life, Koinos repudiated his family connections and spoke openly against Philotas, thus contributing to his demise. His loyalty to the king at this crucial moment seemed to earn him Alexander’s favour and later, during the campaigns in Baktria, Sogdiana and India, he was given an independent command on several occasions, attaining eventually the position of the hipparch. His traditional Makedonian values did, however, eventually place him at odds with the king when Koinos chose to take the side of the common soldiers at the Hyphasis mutiny and challenged publicly the king. Those events mark the end of the Alexander’s plans to push further east in search of the outer ocean. Koinos died shortly after, presumably due to illness, though the suspicion about the real cause of his death still lingers on.

EUMENES OF KARDIA SON OF HIERONYMOS

(Hetairoi Cavalry)

Eumenes was rather unique among the hipparchs (commanders) of the Companion Cavalry as he was of non-Makedonian origin. A Greek born in the Thracian Chersonese, he joined Philip’s court in his twenties where he served as the secretary (grammeteos), first to Philip and then to Alexander. His first military command was given to him in India where he is recorded to lead the unit of 300 horsemen. After the death of Hephaistion, he assumed the command of Perdikkas’ hipparchy of the Companion Cavalry after the latter was promoted to Hephaistion’s position. In the aftermath of Alexander’s death, Eumenes emerged as one of the key players during the Wars of Diadochi. Having joined the Perdikkan camp, he turned out to be Perdikkas’ most reliable lieutenant and after the latter’s assassination he continued to oppose Antigonos the One-Eyed with the support of Polyperchon. In the end, however, Eumenes was betrayed by the unit of Silver Shields that served under him and handed over to Antigonos who after some initial hesitation sentenced him to death. In the end, he was undone by his Greek heritage and all the suspicion it entailed towards him among the Macedonians and his obvious talent could not compensate for it.

LEONNATOS

(Hypaspistai Basilikoi)
Leonnatos was a high-born Macedonian who was most likely a member of the Royal Hypaspists at the time of Phillip’s death. During the reign of Alexander, he was officially one of his Hetairoi, though he is attested to fight as a member of the agema of the hypaspists. In 332/1 he became formally a member of Alexander’s somatophylakes and he’s believed to have a close association with the king. At one point, however, Leonnatos incurred Alexander’s displeasure when he ridiculed the act of proksynesis performed by one of the Persian nobles, though shortly after he won back the king’s favour by exposing to him together with Ptolemy the conspiracy of Hermolaos. His first independent command dates to the Baktrian campaign and he is recorded commanding troops during the Indian campaign where Leonnatus got wounded, though not too seriously. Towards the end of the Indian expedition, when Alexander found himself locked alone behind the enemy walls during the siege, Leonnatos was one of those who rushed to his aid, saving the king’s life in the critical moment. He was later to be awarded a golden crown for his bravery while Alexander was back in Sousa. That identification with one of Alexander’s saviours is, however, quite problematic and it cannot be determined for certain whether Leonnatos was one of them. Subsequently, we hear of Leonnatos commanding separate army detachments at the eve of the crossing through the Geodrosian desert where he won an important victory against the tribe of Oreitai. After the death of Alexander, he continued to play an important role, first as an ally of Perdikkas, and later as an independent player in the power struggles of the Diadochi. While holding the position of the satrap of the Hellespontine Phrygia he crossed into Makedon in a bid for kingship, though shortly after his fortune deserted him and he was killed in battle in Thessaly by the Athenian general Antiphilos.

KRATEROS

(Hetairoi Cavalry)

A man of extraordinary military talent and unwavering loyalty, Krateros was, to use Plutarch’s words, the most honoured by Alexander of all his generals. He was presumably a descendent of the noble family from the mountainous region of Orestis of the Upper Makedonia. Even though his military career must have begun earlier, the first record of it coincides with the beginning of Alexander’s Persian campaign. He was present at all three major battles against the Persians where he commanded the squadron of the Macedonian phalanx. With his skill and ability, he promptly earned the respect of both the king and the army. His first independent military command was in Persis during Alexander’s march from Sousa to Persepolis. From that moment on he became indispensable to Alexander and it quickly became Alexander’s strategy to leave the main body of the army under Krateros’ command once he was himself carrying out swift military operations with the smaller, mobile detachments of his army. There was, however, a number of occasions on which Krateros was assigned more demanding missions than merely following Alexander, and when the opportunity presented itself, he would always deliver. His spectacular advancement as one of the closest and most trusted of Alexander’s associates was only halted by the stern conflict between him and Hephaistion, in which Alexander is believed to side with the latter. Krateros did, nevertheless, continue playing an important role as one of the chief commanders of the army and after the crossing of the Geodrosian desert he was given in marriage a hand of Amastris, daughter of Dareios’ brother Oxyarthes. The final assignment that Krateros received from Alexander before the king’s death was to escort 10 000 veterans back home to Makedonia where Krateros was tasked with replacing Antipatros as the king’s viceroy. This task was never to be accomplished, though, as Alexander died a few months after while Krateros was still in Kilikia. Having found himself in a political limbo, he sided eventually with Antipatros, with whom he fought the Lamian War against the anti-Makedonian uprising in Greece. Shortly after those events the two generals crossed together into Asia Minor in attempt to depose Perdikkas, though they were halted on their way in Asia Minor by Eumenes which was to be the last battle of that most prominent of Alexander’s generals. It’s believed that despite his obvious valour, Krateros never really managed to achieve greatness even when the opportunity presented itself. Brave and loyal, he might have nonetheless lacked the real spirit of statesmanship. That should not, however, distort our image of that most honoured of Alexander’s generals.

After Krateros death on the field of battle in Asia Minor, his memory lived on, however. Perhaps shortly before his death, his second wife, Phila, the daughter of Antipatros, bore him a son who would bear his father’s name. Krateros, son of Krateros, would grow up at the court of Antigonos the One-Eyed and Demetrios the Besieger where he would develop a close friendship with Demetrios’ son, Antigonos, later known as Antigonos Gonatas, the founder of the Antigonid royal dynasty of Makedonia. Krateros would serve his friend as the governor of Greece with the seat in the city of Korinthos. At some point in his life he immortalised his father by dedicating a monument at Delphi that depicted Krateros and Alexander hunting a lion, a monument that Krateros himself had vowed to dedicate, but did not live to do so. The same scene we can see today on the floor mosaic excavated in the mansion known as the House of Dionysus in the Archaeological Museum of Pella. That’s also, to my knowledge, the only surviving visual representation of Krateros from the ancient times.

NEARCHOS

(Hypaspistai)

Nearchos was Cretan by birth, though he grew up in Macedonia where he is believed to be one of Alexander’s boyhood friends. After the conquest of Asia Minor, Nearchos was assigned the satrapy of Lidia and Pamphylia, though later he was recalled to join Alexander in Baktria. We have some records of Nearchos being assigned the command of the light troops which was meant to be his expertise. In India we see him leading a detachment of hypaspists, archers and Agrianian infantry. While on his sea voyage down the Makran coast, during which he served as the commander of the fleet, there is a record of him leading a land attack of light forces supported by archers (likely a contingent of Cretan archers) into the enemy lands. While back in Babylonia, Alexander designated Nearchos an admiral of the fleet for the planned Arabian expedition. That plan was, however, cut short by the king’s death, after which Nearchos joined the entourage of Antigonos the One-Eyed with whom he was likely to have some previous association. Similarly, he commanded the light forces under Antigonos as he did under Alexander. He’s last mentioned as one of the advisors of Demetrios the Besieger, son of Antigonos, in Syria and it is assumed that he might have taken part in the battle of Gaza against the forces of Ptolemy even though he is not mentioned by name. It’s likely that at some point Nearchos retired into the private life to focus on the publication of the account of his maritime voyage down the Makran coast, the early version of which was apparently read to Alexander towards the end of the king’s life.

SELEUKOS SON OF ANTIOCHOS

(Basilikoi Hypaspistai)
Seleukos was a contemporary of Alexander, perhaps a few years older than him. Having been born into the family of the Macedonian aristocracy he served initially as the page of Phillip before he became Alexander’s hetairos. There is no direct evidence of Seleukos being particularly closely associated with the king, although it was him whom Alexander promoted to the command of the Royal Hypaspists after that position had been vacated by Hephaistion. He remained in command of this unit until Alexander’s death. In the settlement of Babylon, he did not manage to acquire any satrapy for himself, but instead he became the second-in-command (first hipparch of the Companion Cavalry) to Perdikkas, the man whom Seleukos would later betray and assassinate along with two other fellow Perdikkan commanders, Peithon and Antigenes. Babylonia was Seleukos’ first satrapal appointment given to him at the conference of Triparadeisos and on that region Seleukos would build the fundaments of his future glory. For the time being, though, the wind would not always blow his way. At some point Seleukos was deposed from his satrapy by Antigonos the One-Eyed and had to seek refuge in Alexandria at the court of Ptolemy for whom he served as a military commander for several years before he managed to regain his satrapy. The other attempt by Antigonos to remove Seleukos from his post did not bear any fruit and Seleukos hold fast in Babylonia while extending his authority further east simultaneously. In the end, freshly supplied by the large contingent of the Indian elephants, he met his nemesis Antigonos in battle near the town of Ipsos in Phrygia in 301 BC. With the support of Lysimachos, the king of Thrace, Antigonos was defeated and killed in battle while his empire crumbled into pieces. Seleukos was victorious and he lived on to build an empire of his own that would last for centuries and the remnants of which are still present in our time.

POLYPERCHON SON OF SIMMIAS

(Makedonian Pike Phalanx)

Polyperchon was of Philip’s generation, though we don’t hear of him until he set out from Makedonia on the Asian campaign with Alexander. In 334 he assumed the command of the Tymphian brigade of pezethairoi, replacing Ptolemaios son of Seleukos, who fell at Issos. He remained in command of that brigade until Alexander’s death, serving often directly under Krateros, though he is also recorded conducting independent military operations in Baktria and India. Once back in Babylonia, Polyperchon was sent together with Krateros and Alexander’s veterans back to Makedonia, serving as the second-in-command to Krateros. They received the news of Alexander’s passing away while still in Kilikia and after the initial period of chaos that followed his death they found themselves back in Makedonia supporting Antipatros in the Lamian War. After the death of Antipatros it was Polyperchon who succeeded him as the regent of Makedonia and the guardian of the kings what marked the high point of his career. Simultaneously, Kassander son of Antipatros, who was supposed to serve him as his chiliarch, rebelled against him and made a successful bid for the control of Makedonia. Polyperchon took refuge in Greece where he still had some allies and continued to play some role in the power game of the Diadochi for years to come, though his authority had been significantly diminished and he never managed to win it back again.

ANTIGENES

(Argyraspides)

Antigenes was a Mecedonian officer of presumably low birth. In all probability, he accompanied Alexander from the start of his expedition and in 331 he was awarded the command the rank of chiliarch of the hypaspists. Antigenes is normally referred to as the first commander of the Makedonian Silver Shields, the unit which was closely associated with the hypaspists and that was most likely formed during Alexander’s campaigns in India from the veterans of the said unit. After the return to Babylonia the Silver Shields and their commander Antigenes were sent home to Makedonia together with Krateros and Polyperchon, though they never reached their homeland. After the death of Alexander, they got embroiled in the wars of the Diadochi. We find them first among the forces of Perdikkas who was soon to be assassinated by the group of his own officers, one of which was Antigenes himself. Subsequently, they served under Eumenes in Asia where after the defeat by the forces of Antigonos the One-Eyed at the battle of Diabene, they betrayed his commander and handed him over to Antigonos. Antigonos, however, decided to disband that troublesome unit and while some of its commanders received his pardon, Antigenes was executed in a particularly cruel fashion as he was thrown in a pit and burned alive, which some scholars believe was the result of the grudge that Antigonos held against Antigenes for having participated in the killing of Antigonos’ friend Philotas (not to be confused with Philotas son of Parmenio), while there is also a theory that unlike the other commanders of the Silver Shields who willingly defected to Antigonos, Antigenes chose to remain loyal to Eumenes and was punished as a result.

CREDITS:

Dresden – supervision + invaluable advice
Jake Armitage – original idea + script + unit cards
KAM – unit balance
Seleukos.I.Nikator – script + unit cards + unit creation + biographical research and descriptions 

Special thanks to;
Paradox Interactive for the portraits in Imperator: Rome that were used here for the unit cards
Waldemar Heckel for his phenomenal prosopography of Alexander’s Empire – The Marshals of Alexander’s Empire – that was our primary resource for biograhical research

Sparta & Pergamon Preview

 Greetings everyone! Below you will find a preview from KAM and Agrez featuring the upcoming visual updates for Sparta and Pergamon. This will be included in 1.2.5 to be released soon!

Pergamon

Melee Infantry:

Royal Thorakitai:

Pergamese Thureos Swords:

Pergamese Thorakitai:

Spear Infantry:

Royal Companions:

Picked Thorax Spears (Replacing Thorax Hoplites):

Pergamese Pikemen:

Picked Thureophoroi:

Pergamese Hoplites:

Ekdromoi:

Ranged Infantry:

Picked Peltats:

Phrygian Peltasts:

Pergamese Peltasts:

Cavalry:

Royal Cavalry:

Pergamese Cavalry:

Pergamese Thorax Cavalry:
 

Lancers:

Sparta

Spear Infantry:

Hippeis:

Spartan Youths:

Spartan Hoplites:

Late Spartan Hoplites:

Spartan Pikemen:

Melee Infantry:

Spartan Thorax Swords:

Skiritai:

Cavalry:

Spartan Cavalry:

Bonus

Seleucid Silver Shield Thorakitai:

1.2.5 Preview Video

Hello everyone! As we near release of our next major update for the mod, Lysander has made a wonderful preview video to highlight some of the upcoming changes. I hope you enjoy! We hope to have the update out in the next couple of weeks.

Huge thanks to him for putting in all the work for the video!

Sneak Preview: New Shields!

Here is a little teaser preview that will be featured in a much larger preview coming soon! Some new shield patterns for Pergamon and an entirely new shield model for the Seleucids that has a 3D boss on the front. These are part of our upcoming 1.2.5 release.

Teaser Preview: Alexander

Scenario Submod Campaign

Overview
For the past 4 months I have been working on a project and today I am happy to announce that project with a few teaser images. With the next major mod update coming in a couple months, a new type of Submod will be making a debut. I am tentatively calling these Scenario Submod Campaigns and we hope to have many more in the future. The general premise of these campaigns will be that they are optional submods which replace the Augustus campaign and will allow for new scenarios to be enjoyed from different parts of history all using DeI’s systems. These will also allow for a more customizable, RPG experience as we further develop these concepts going forward. It will also allow us to independently develop these submods after release.

The first of these will be an Alexander Campaign that starts in 335 BC and follows the legendary leader from just after his father’s death through his many wars and conquests. While it is still currently in an alpha-ish state, I wanted to post some screenshots and let everyone know what we are working on. Things here may not be final but at least its a teaser of what is to come. Another exciting note is that Benjin from the wonderful AAA generals mod will hopefully be joining the project to help create custom models for Alexander and perhaps Darius, as well as help in other areas as well!

Stay tuned for a lot more information about this as we get closer to our next mod release!

Teaser Images

 

Preview: Kimbroz

Overview:
For a third of a century after Rome destroyed Carthage in 146 B.C., it faced no seriously threatening enemies in the Mediterranean region. Yet a major challenge was stirring in far-off Jutland. The Germanic Cimbri and Teutoni tribes abandoned their homes in Jutland and began a southward migration in 120-115 B.C. In 113 B.C., they arrived in Noricum, in present-day Austria.

The local tribe in Noricum, an ally of Rome, begged for help against the incursion. The next year, the consul Gnaeus Papirius Carbo marched a Roman army to drive away the intruders. Yet Carbo barely escaped with his life, and his legions were destroyed.

Declining to invade Italy, the Germans then turned west into Gaul, gathering allies such as the Celtic Ambrones. When the interlopers encroached on Rome’s allies in southern Gaul, the Romans in 105 B.C. decided to end the matter and dispatched two consuls, each leading an army.

Totaling 80,000 men and half again as many camp followers, the two armies comprised the largest Roman force assembled since the one Hannibal had annihilated at the Battle of Cannae in 216 B.C. – and this latter Roman force met an equally disastrous end. When the two consuls refused to combine their armies, the Romans were slaughtered at the Battle of Arausio on the Rhone River.

Rome panicked at the terror cimbricus. But inexplicably, the Cimbri marched into Spain on a great plunder raid while the Teutones remained in Gaul. Yet such was the emergency that the Romans overrode their constitution and elected General Gaius Marius, famed for conquering Numidia, to an unprecedented five continuous years as consul beginning in 104 B.C., with the mandate to create a new army.

Heretofore, the right to serve in the Roman army had been based on land ownership. However, the continuous wars against Carthage and Macedonia had kept Rome’s peasant soldiers in the field so long that an increasing number of them had to sell their farms to pay their debts. The slaughter at Arausio further decimated the shrunken manpower pool.

Marius, therefore, completely disregarded the property qualification and instead recruited poor and landless Romans to serve in his army. Fortunately, the Germans’ failure to march immediately on Rome gave him the precious time he needed to train this new force.

In 102 B.C., Marius marched his army of six legions (40,000 men) into southern Gaul to confront the Teutones. By then, the Cimbri had returned to Gaul and the two tribes decided to invade Italy from separate directions – the Teutones along the Mediterranean coast, and the Cimbri through the Alps’ Brenner Pass.

Marius was fortunate to catch the Teutones and the Ambrones after the Cimbri had departed, yet his army still faced great odds since the enemy force numbered 120,000 warriors. He kept his men in their fortified camp, where they repulsed a German attack. The enemy then decided to bypass the camp and march into Italy.

The Germanic horde took six days to march by, and its troops taunted the Romans, shouting, “Do you have any messages for your wives? After all, we’ll soon be with them!” Marius broke camp and followed the enemy to Aquae Sextiae, where he built another fortified camp. Roman slaves drawing water from the river provoked the Ambrones to attack. Marius then launched his soldiers downhill at the Ambrones and crushed them at the river.

Two days later, Marius led his army to confront the Teutones while secretly placing 3,000 Romans in a nearby woods. The Germans filled the plain and charged up the hill at the Romans, who met them with a javelin storm and then drew their swords. As Marius’ men forced back the Teutones, his hidden troops attacked at the enemy’s rear.

The Teutones panicked and retreated to their camp, with the pursuing Romans inflicting great slaughter. The Teutones’ king, Teutobod, and many of the survivors surrendered. The Greek biographer Plutarch reported that over 100,000 were killed or captured, and that in subsequent years the soil, enriched with the rotted flesh of so many, yielded unprecedented bounty.

As the Teutones met their destruction, the Cimbri crossed the Alps. Since Roman consul Quintus Lutatius Catalus had withdrawn his garrisons from the passes, the Cimbri marched through an undefended northern Italy. When they finally confronted Catalus’ men, the Roman troops fled. Meanwhile, Marius returned to Rome and then marched his army to join Catalus’ soldiers. Together, the two armies numbered over 50,000 men in eight legions.

The Cimbri had delayed their offensive believing the Teutones would soon join them. However, Marius told them that they need not worry about their Teutone brothers, saying, “They already have land, and they’ll keep it forever; it was a gift from us.” He then brought out Teutobod in chains. The Cimbri thereupon demanded that Marius set a time and place for battle, and he designated the Raudine Plain at Vercellae near the confluence of the Po and Sesia rivers.

As the Cimbri emerged from their camp, they generated a huge dust cloud that obscured the size of their force – thereby preserving the Romans’ morale, since Marius’ soldiers could not see how greatly they were outnumbered. The Cimbri sent a cavalry force to trap the Romans, but it was defeated by the Roman cavalry under Catulus’ legate, Lucius Cornelius Sulla. Indeed, thanks to Sulla, it was the Cimbri who were eventually trapped and crushed by Roman cavalry.

Marius then ordered that for each Roman javelin, one of the two iron pins affixing the point to the shaft be replaced with a wooden dowel that would break upon impact. When the javelins connected with the opponents’ shields during battle, the weight of the shafts bent the javelins, which then could not be withdrawn and thrown back at the Romans. The heaviness of the embedded javelins eventually forced the Cimbri to throw away their shields.

The best of the Cimbri warriors in the front rank chained themselves together in resolve to conquer or die; the Romans assisted them in the latter. Sulla’s cavalry attack sowed panic, and the enemy survivors fled to their camp with the Romans in pursuit. Enough of the Cimbri survived to yield 60,000 prisoners, but twice as many of their dead littered the field.

Marius returned to Rome for his well-deserved triumph. However, at the time, no one realized that his victory would lead to the destruction of the Roman republic. By recruiting landless men, Marius, and later Sulla and then Julius Caesar, created armies beholden only to them and not to the Roman state. The institutions of the republic could not withstand this irresistible force unleashed upon them. Strong and violent men fought over the body of Rome for the next 60 years, and out of the ashes of the republic emerged the Roman Empire.

This faction rework will be released in winter 2666 by our great-great-great-grandchilds (Kamil2650, Newdresden III and Marsian-Greek Strategos II)

Units
This faction rework adds 20 new units to the Cimbri. Here are some pictures of the new units:

Melee Infantry


Druhtinaz
Loyal to their local chief, these unarmoured warriors rely on speed and cunning. They are adept with spear, axe or sword. They are not highly trained or disciplined but will eagerly smash into enemy lines for glory and loot. If in servitude, they hope that the valour shown may buy them freedman status. They can be excellent ambushers, but are not expected to hold off heavier units.


Hidlisvini
Extremely deadly, very hardy, and capable of launching a powerful charge, these warriors frighten nearby infantry. Axemen like these use a strong shield for defense and a hefty axe for splitting skulls and severing limbs. Howling like banshees, they sprint into battle to butcher any enemy that stands in their way. These warriors are armed in the Celtic manner, and indeed the throwing-axe of the Celts, the cateia, is also called the teutonus.


Akwinaz
These chosen men are relatively poor, but equipped with heavy axes and used to break enemy formations. They are exceptionally tall, strong, and battle-hardened, so are very effective against any unit, even an armoured one. They are also fast and agile, and perfect for flanking manoeuvers, used as the main shock infantry to be followed by other warriors. The literal meaning of their name is “battle boar,” as they are a metaphoric equivalent of the wild boar.


Wulfaxamoz
Finesse is not in the vocabulary of these ‘animals.’ Brute force and viciousness, however, are the norm. All the enemy can see peering out from the tree line is the gigantic shape of a man-bear, with fierce blue eyes burning with a desire to pound them to a pulp. When loosed upon them, this human avalanche of screaming muscle would often break through the enemy line, clawing and battering terror-stricken opponents.


Xerunautoz Xasþaþai
These warriors are some of the more experienced men a Cimbrian leader has to lean on. They launch javelins before engaging hand to hand, but their joy is hacking and chopping with the sword, which can shatter shields, separate limbs and split helmets.


Xaþubarðoz
These well-trained but impetuous warriors terrify nearby infantry with their war cry. Experts at hiding in long grass and darkened forests, they are very hardy and use their single-edged blade with deadly efficiency.


Waiþiz Woþo
Animals, especially wolves, offer much to the warrior bent on going beyond the bounds of his own humanity. He can walk, jump, or run, but also hide, creep, lurk, scream, and howl – wolves often howl in triumph at a kill – and he does all he can to frighten the enemy. The Cimbri have a deep respect for wolves, observing them, copying them, and trying to imitate them. These warriors are stealth fighters, relying on camouflage and trickery to surprise an opponent. Fitted for speed and surprise, attacking and disappearing in hit-and-run raids, the wolf warriors are armed with spear, sword, and shield, and each wears the gaping maw of a wolf atop his head.


Kuningaz Beryanoz
The equipment of these nobles is the finest available; the sword they carry is an extension of their body. They are incredibly ferocious and deadly accurate. They are the leaders of their cantons, and their cantons fight to protect them and earn their favour.

Spear Infantry


Framannoz
The romans call them “framearii” because they are equipped with a framea spear as their main weapon and nothing else. Every man in a village is virtually a warrior, ready to defend his tribe until his last breath.


Ðugunþiz
These warriors are the Cimbrian answer to Triarii. They also pose the greatest threat and defense against enemy cavalry. The framea spear they carry is of the strongest material available, and they are also armed with swords as secondary weapons when bloodlust requires a more personal form of combat. They have more protection in the form of helmets and leather or perhaps bronze breastplates, but fear of death is unknown to these men.


Nakwaðaz
Naked warriors stun and awe enemies not used to their appearance on the battlefield, much like the Suebi Harii who paint themselves and their shields all black to terrorise enemies during attacks at night. These well-trained but impetuous spearmen have no fear of injury or death. Like most Germanic warriors, these hardy troops are experts at hiding in forests and their war cry can cause even veteran warriors to waver.


Thegnoz
These heavy infantrymen carry a stout framea spear, a brightly coloured shield, and a fine sword. The Cimbri are traders of amber, a commodity much sought-after by eastern and Hellenic peoples. The Cimbri obatin quality swords from Dacian or Scythian traders, and these warriors also wear helmets and breastplates made of either bronze or iron. These worthy warriors are capable of holding the line and are also useful as shock troops.

Missile Infantry


Jugunþiz
These skirmishers are primarily younger warriors and hunters. They carry perhaps two or three short-bladed missiles to hurl at the enemy, as well as a combat spear with a longer point to engage in close quarter fighting if needed. Not expected to engage their foes for long like the older warriors, they use their speed and cunning to strike and disappear. Often they are trained by family members and serve their local chief.


Druthiz
This “warband” (Druthi-) is made up of younger warriors, javelinmen for the most part. They learn how to fight with a bunch of light javelins, and carry an affordable wicker shield, as well as a light axe or a dagger like the seaxe as a secondary weapon. Their equipment is cheap, light, and practical, and these warriors are not encumbered by a long spear, so they are agile and useful for quick raids and ambushes.


Stranjaz Druthiz
The toughest and most hardened of the skirmisher, these men comprise a canton(100 per unit) from their local tribe, and are better equipped than other skirmishers, most certainly a deadly force on the field. They usually draw first blood in battle after the long and terrifying roar that precedes a furious assault by their brethren. They have stout shields and iron spears, and a few have helmets, most likely a covering made from animal furs to look even more frightening.


Slengwanz
Due to the extensive wandering of this tribe, its slingers have had the advantage of perfecting their art through centuries of contact and alliances with foreign powers. Some slingstones they use have holes through the middle to accommodate the hide sling, so that there is no chance of accidentally dislodging the stone, but the slinger can throw at a velocity that can stun, break bones, or kill.


Skutjanz
Because of their expertise hiding in the forests and fields, or for that matter anywhere, these archers are a deadly threat to enemies. They are used to annoy enemy forces from a distance, or perhaps make cavalry hesitate. They do also carry a spear with them in the event of close encounters, or to support fellow warriors.

Cavalry


Gaisoz Ridanz
Cimbri horsemen are described as not having impressive mounts, but are very well-trained. Often the Cimbri race the tides in their native Jutland, merely for fun and daring. These very hardy horsemen are well-trained at hiding in forests and smart enough to wait for the right moment to strike.


Ridanz
Cimbri horsemen are well-trained enough that even thousands can move as like one, turning to the so perfectly as to not leave one behind or out of place. As heavy cavalry, extremely hardy and well-trained, these horsemen can fight in wedge formation and have a powerful charge. Using the forest to their advantage, they strike terror into nearby infantry.


Marhathegnoz
Cimbri noble cavalry is one of the primary causes for desertion in the enemy ranks. Averaging over six and a half feet tall, they wear helmets representing the heads of wild beasts and other unusual figures, crowned with a winged crest, to make them appear taller. They are covered with iron coats of mail, and carry white glittering shields. Each wields a battleaxe or a large, heavy sword.