Divide et Impera 1.3.4 Released!

Divide et Impera 1.3.4 Overview

After a beta of many months and lots of help from the community, we are happy to announce a new update. Divide et Impera 1.3.4 has been released! This update includes overhauls for Nabatea, the Dacians, Kartli, many RotR changes, lots of unit card updates and tons of other fixes and changes. Please see the patch notes for details.

You can head over to our Download Page to get the latest update. Steam will update automatically. It is save compatible. We will be working on updating submods as we can.

Patch Notes

Nabatea Overhaul
– New units for Nabatea
– Stat tweaks to most of their units
– Full visual overhaul for the roster

Dacian Roster Overhaul
– Getae unit roster, visuals and stats overhauled
– Updated AI Dacian roster with a full visual overhaul
– Minor tweaks to AI Dacian units to distinguish roles

Kartli Overhaul
– New units for Kartli
– Roster overhauled and updated. New thorax reform units.

Scordisci Update
– Visual update for many units in the roster

Battle Changes
– Added longer knockdown time
– Small adjustments to hit chance/attack intervals
– Small morale adjustments
– Small increase to anti cav bonus for non AP lances
– Adjusted melee penalties for flank/rear defense
– Small increase to elephant and chariot charge distance/speed
– Some lesser melee skirmishers received new missile weapon entry, slightly worse than previous one, to better balance their increased unit size and more ammo
– Improved max spotting range distance

Unit Cards Update
– Updated unit cards for the Celts, Iberians, Germans, Iceni, Diadochi, Massalia, Pergamon, Nabatea, Saba, Kartli, Getae and Mauryans

Rise of the Republic Changes
– Fixed various RotR factions not properly recruiting navies.
– Changed Nuragic personality to be more defensive in RoR
– Added Roman velites to RoR roster
– Added new RoR mercenaries: Lucanian Heavy Missile Cavalry, Etruscan Archers, Hirpini Ambushers, and Ligurian infantry (new campaign only)
– Changed javelin type for RoR Veneti Heavy cavalry
– Adjusted autoresolve script for RoR, made carthage a bit more powerful
– Adjusted names for various RoR units to reflect picked or chosen status.

Unit Changes
– New sword-axe mix weapon entries for various barbarian units. Stats are a mix of existing sword and axe weapons, giving higher damage but less AP.
– Adjusted Lugii recruitment options between main buildings and barracks
– Lugii Sword bodyguard now available pre-reform, Heavy Cavalry bodyguard post reform
– Fixed Cappadocian Lancers having Bosporan appearance
– Fixed Roman Quinquiremes missing from some small port recruitment levels
– Updaed visuals for various generals including Boii, Celts, Carthage, Dacians, Illyrians, Lugii, Cimbri.
– Many new helmets, armors and other models for Dacians and Celts.
– Replaced many older unit cards with updated versions for AI rosters across many factions
– Visual update for Ioleian units.
– Visual update for Iweriu, Edetani, Arevaci and Galatian rosters
– Visual update for various AI Celtic factions and units in foreign rosters
– Various updates for Barbarian generals for most factions
– Hundreds of other smaller fixes and changes

Campaign Changes
– Fixed population system not properly working in multiplayer games.
– Changed AI Greek colony factions to prefer liberating or subjugating over occupying. Also changed their AI to be more defensive (new campaigns only)
– Changed several ancillaries to make more interesting options and combinations
– Adjusted some siege army traditions and character skills
– Removed Empire Maintenance reduction from Dignitaries and replaced it with new skills (was not working properly)
– Adjusted resources’ trade and strategic values
– Changed various building effects to create different synergies and more interesting combinations
– Lowered total admiral/fleets allowed at higher imperium levels in the GC.
– Fixed Iberian technologies unlocking tier 2 and 3 of the Veterans Hall in reverse order
– Fixed Media Magna province having the wrong weather settings
– Increased chances of bandtiry events, increased food negative from banditry
– Updated Alexander’s appearance and fixed battle version
– Updated Pyrrhus and Ahsoka in GC with custom look (new campaign only) – thanks Summary!
– Updated grand campaign and RoTR overlay maps to improve path locations, city locations and legibility (thanks Summary!)

Smaller Fixes
– Fixed many secession and civil war factions having wrong commander unit entries
– Fixed vanilla bugged effect text having wrong effect description
– Removed erroneous bodyguard bonuses for many older units sharing vanilla unit keys.
– Fixed Seleucids missing 2 units in custom battle roster
– Changed name of Former Slave trait to Former Hostage to better fit noble class
– Changed Parthia’s faction select government description to match in game type
– Fixed Epirus chapter six mission requiring wrong elephant types
– Atropatene Kinsmen weapon entry tier lowered
– Adjusted visuals and stats of Linen Cataphracts
– Changed some effects for horse resource buildings (income type and pop class)
– Fixed farm effect for minor grain cities
– Increased food cost of tier 4 timber trade cities
– Fixed some effects on Eastern/arabian temples
– Changed some effects for a few ancillaries
– Fixed wrong effect for gold/silver lead building chains
– Fixed Armenian trader building giving wrong culture
– Fixed Saka chapter 1 mission required units
– Adjustments to Lusitani roster
– Fixed various naval units having wrong descriptions
– Fixed Lusitani infantry unit missing from some town types
– Lowered highest tier sanitation technology effect
– Fixed tier 4 eastern minor slave towns not being available
– Minor stat/shield adjustments for Iberian tribesmen and Galatian Legionaries
– Changed Galatian Thorax Spearmen of Egypt to use shockspear weapon entry, giving them more offensive stats compared to regular Egyptian Thorax Spears
– Increased armor of Thracian Settlers of Egypt, added more ammo and changed them into melee skirmishers
– Removed 3 Caucasian AOR units from Kartli roster
– Fixed fishing ports not properly having food added by the food additive effect
– Fixed some issues with AI Seleucid army spawns
– Fixed Illyrian auxiliary cav unit being recruitable in wrong region
– Small increase to lead production from silver settlements
– Fixed wrong description and English name pulled for Cappadocian Cavalry
– Skiritai Swordsmen moved to correct unit category
– Added guerilla deployment to Kartli skirmishers and Germanic pikes
– Fixed missing armor on Thracian garrison warriors
– Changed faction uniforms for Iolei and Getae
– Fixed a few wrong or missing building effects
– Fixed incorrect starting units for 2 AI Dacian factions
– Fixed temple of Artemis having wrong flavor text description
– Fixed Centralized Ranch not having proper supply production for barbarians
– Changed some frontend faction selection trait text to improve visibility and alignment
– Small increase to base damage of Barbarian shieldwall units when in formation
– Fixed missing missle weapon entry from Indian War Elephants (Seleucids, Baktria)
– Removed wrong formation from Celto-Hellenic Spearmen for Massalia
– Fixed wrong description for Nabatean Heavy Camels
– Replaced Late Thracian Infantry with Thorax Dii Infantry
– Changed Lusitanian veteran shield warriors to a more offensive unit with shockspears, faster speed, and 200 men (and updated cost/upkeep).
– Changed Dacian garrison falxmen to be unarmored billhook wielders.
– Buffed Merc Dacian falxes armor (and updated cost/upkeep).
– Nerfed Merc Dacian cavalry from 38 to 33 armor (and updated cost/upkeep).
– Brightened uniforms of two Dacian P1 units to match other P1 units.
– Fixed various issues with Bastarnae units.
– Updated marian first cohort weapon entry
– Fixed Roman garrisons for minor public fort buildings tier 3/4
– Fixed mauryan cavalry unit having a custom battle cap when it shouldn’t have
– Many, many other smaller undocumented fixes.

Credits
– Summary for all the help as always, the unit cards, and everything else!
– CEMMEN for the dacian and barbarian overhauls
– Flourpuss for help with the barbarian overhaul
– Q_Sertorius for all the work on the RoR and campaign changes
– Scorilo for the new models! Huge thanks!
– Ritter back at it again with the new dacian shields!
– CzarHussar for help on the Nabatea models
– Ghena Luca Stefan – help with Getae research, thanks!
– Thanks to Hexmorr, Konrad_IV, An Optimate and Kun Krisztian for assists on the unit cards
– KAM as always for all his work.

New Public Beta 1.3.4!

Today we are excited to announce a new Public Beta for Divide et Impera! We will be running this beta through the summer. Highlights include an updated Nabatea roster, Dacian visual overhauls, many new appearance overhauls for Barbarians, udpates for the RoR campaign and much more. Below you will find the full initial patch notes. These will change as they beta proceeds.

To participate in the beta, simply download the following file or subscribe on Steam. To help give feedback, please consider joining our Discord. Thanks!

Steam Version: Subscribe

Manual Download: Download (Mirror)

Place the manual download in your data folder.

Please be aware both of these versions need to be loaded above the main mod. They also will not be compatible with many current submods. They are save compatible.

Patch Notes

Battle Changes
– Added longer knockdown time
– Small adjustments to hit chance/attack intervals
– Small morale adjustments
– Small increase to anti cav bonus for non AP lances
– Adjusted melee penalties for flank/rear defense
– Small increase to elephant and chariot charge distance/speed

Nabatea Overhaul WIP
– New units for Nabatea
– Stat tweaks to most of their units
– Full visual overhaul for the roster

AI Dacian Roster Changes WIP
– Updated AI Dacian roster with a full visual overhaul
– Minor tweaks to AI Dacian units to distinguish roles
– More to come for the Getae as the beta goes!

Unit Changes WIP
– New sword-axe mix weapon entries for various barbarian units. Stats are a mix of existing sword and axe weapons, giving higher damage but less AP.
– New unit cards for various Germanic and Boii units
– Adjusted Lugii recruitment options between main buildings and barracks
– Lugii Sword bodyguard now available pre-reform, Heavy Cavalry bodyguard post reform
– Fixed Cappadocian Lancers having Bosporan appearance
– Fixed Roman Quinquiremes missing from some small port recruitment levels
– Updaed visuals for various generals including Boii, Celts, Cartahge, Dacians, Illyrians, Lugii, Cimbri.
– Many new helmets, armors and other models for Dacians and Celts.
– Hundreds of other smaller fixes and changes

Campaign Changes
– Fixed population system not properly working in multiplayer games.
– Changed AI Greek colony factions to prefer liberating or subjugating over occupying. Also changed their AI to be more defensive (new campaigns only)
– Changed several ancillaries to make more interesting options and combinations
– Adjusted some siege army traditions and character skills
– Removed Empire Maintenance reduction from Dignitaries and replaced it with new skills (was not working properly)
– Adjusted resources’ trade and strategic values
– Changed various building effects to create different synergies and more interesting combinations
– Lowered total admiral/fleets allowed at higher imperium levels in the GC.
– Fixed Iberian technologies unlocking tier 2 and 3 of the Veterans Hall in reverse order
– Fixed Media Magna province having the wrong weather settings

Rise of the Republic Changes
– Fixed various RotR factions not properly recruiting navies.
– Changed Nuragic personality to be more defensive in RoR
– Added Roman velites to RoR roster
– Added new RoR mercenaries: Lucanian Heavy Missile Cavalry, Etruscan Archers, Hirpini Ambushers, and Ligurian infantry (new campaign only)
– Changed javelin type for RoR Veneti Heavy cavalry
– Adjusted autoresolve script for RoR, made carthage a bit more powerful
– Adjusted names for various RoR units to reflect picked or chosen status.

Smaller Fixes
– Fixed many secession and civil war factions having wrong commander unit entries
– Fixed vanilla bugged effect text having wrong effect description
– Removed erroneous bodyguard bonuses for many older units sharing vanilla unit keys.
– Fixed Seleucids missing 2 units in custom battle roster
– Changed name of Former Slave trait to Former Hostage to better fit noble class
– Changed Parthia’s faction select government description to match in game type
– Fixed Epirus chapter six mission requiring wrong elephant types
– Atropatene Kinsmen weapon entry tier lowered
– Adjusted visuals and stats of Linen Cataphracts

Credits
– Summary for all the help as always, the unit cards, and everything else!
– CEMMEN for the dacian and barbarian overhauls
– Flourpuss for help with the barbarian overhaul
– Q_Sertorius for all the work on the RoR and campaign changes
– Scorilo for the new models! Huge thanks!
– Ritter back at it again with the new dacian shields!
– CzarHussar for help on the Nabatea models

Divide et Impera 1.3.3 Update Released!

Divide et Impera 1.3.3 Overview

Although our summer update has pushed itself into late Autumn, we have finally brought the beta to a close. Divide et Impera 1.3.3 has arrived! This update includes the long-awaited Rise of the Republic overhaul, roster overhauls for Saba and Saka in the grand campaign and hundreds of other new features and fixes. Please see the patch notes for details.

You can head over to our Download Page to get the latest update. Steam will update automatically. It is save compatible. We will be working on updating submods as we can.

Patch Notes

Rise of the Republic Overhaul
– Massive overhaul of the RotR campaign with tons of changes to bring it up to mod standards.
– All unit rosters have been updated and reworked to better fit the time period.
– Many campaign systems have been fixed and/or updated.
– New army spawns and scripted help for Carthage to make it a more viable later game opponent for some factions.

Saba Overhaul
– Unit appearances and stats have been updated for Saba.
– Various new reform units based on Greek global reforms.

Saka Rauka Overhaul
– Overhauled unit roster for Saka Rauka.

Battle Changes
– Small adjustments to battle camera min/max distance
– Small reduction to short pike damage
– Adjustments to spear & long/short pike length
– Crossbow units running speed reduced
– Morale tweaks
– Fixed a battle crash when crossbow units are present.
– New custom banner icon for phalanx unit class.
– Ballista and Onager stats reworked to better define their roles.

Mauryan Government Actions
– Replaced Mauryan government options with new governmental actions that can be activated by the player.

Major Changes
– Visual overhauls for Boii, Edetani, Kartli, Kimbroz, Sweboz, Scordisci. This includes fixing visual bugs, new officers and standard bearers, new historically accurate helmets and other models.
– Added saddleless horses for Germanic cavalry units and various new horse appearances
– Turned down AI nomad supply usage
– Increase public order bonus for AI in Alexander and Mithridatic wars campaigns to help with long term stability issues from rebellions in script restricted map areas
– Fixed a bug in the population system where growth would stop and the UI values would not match the actual population values.

Smaller Fixes & Changes
– Added Syrian Elephant unit to Seleucids, replacing regular armored elephants
– Updated late Atropatkan standard bearers (thanks to skilfulltree)
– Added new campaign appearance for Rome’s main city building.
– New unit cards for some Massalian units
– Updated visuals and spacing for some Macedonian heavy cavalry units
– Moved Roman Capite Censi Legionaries to main settlement building chains
– Fixed Eastern faction group trait missing title
– Fixed Caledones chapter 2 mission having wrong tech requirement
– Removed old vanilla factional mercenaries for british IA campaign factions (new campaign only)
– Fixed Thracian Medium cavalry having a bugged shield texture
– Changed Merchant Adventurer ancillary to also be used by dignitaries
– Fixed some Year in History texts having various mistakes.
– Fixed some special capitals missing various garrison units
– Added levy tag to Mauryan Reserve Infantry
– Fixed Medewi frontend faction selection image
– Added Updated cultural icons for Nomadic, Buddhism, Italian and Hinduism
– Fixed wrong victory conditions for Mithridatic Wars Pontus building
– Fixed victory conditions in Mithridatic Wars having the same province requirements for different victory types
– Fixed spelling error in Greek reform tech description
– Changed weapon and shield entries for Kartli skirmishers
– Fixed chapter 4 Iceni mission requiring wrong unit types
– Spartan Neodemades entity updated to regular rather than Spartan hoplite
– Fixed wrong formation for early Roman units
– AOR Scoridsci infantry weapon updated from falx to elite sickle, cost adjusted
– Skiritai class changed to missile (melee skirmishers)
– Removed reference to javelins from some thorax spear units
– Macedonian royal peltast pikes/swords appearance updated
– Fixed Nervii missing access to amber and spice resource buildings
– Spartan Neodemades entity updated to regular rather than Spartan hoplite
– Skiritai class changed to missile (melee skirmishers)
– New models courtesy of Pelicuan: Iberian standards and war horns, Arverni ceremonial helmets, and more.
– New Celtic helmets courtesy of Celticus and the Rome HD team.
– New generals for Ligurians and Veneti.
– Fixed unit sizes for some Germanic skirmisher starting units
– Fixed Carthaginian Numidian mercenary cavalry missing numidian mount types
– Added Thracian reform requirements to upgrade technology description
– Fixed some bad texture lighting on some campaign map tiles in GC (thanks Venator!)
– Fixed British ambusher unit missing from Caledonian roster
– Removed the highest tier ship types from Bosporan roster
– Fixed Greek Quinquireme ships not being recruitable from small tier 3 ports, moved them from tier 2
– Increased xp gain from higher tier military academy buildings for generals garrisoned
– Improved siege defense attrition bonuses from forum storage and some sanitaiton buildings
– Added siege defense attrition bonuses to some main city tier 3 and 4 variants
– Hundreds of other smaller fixes.

Credits
– Q_Sertorius and CEMMEN for the tireless work on the RotR overhaul.
– KAM and CzarHussar for the Saba and Saka overhauls
– Swaraj and Sumamry for the Mauryan changes and lots of help!
– Summary for the culture icons, unit icons and other great UI work!
– Pelicuan for various new models, thanks!
– Celticus for some great helmets.
– skilfulltree for the new Atropatkan late standard bearers
– Many alpha testers for the RotR update, thanks!
– yaxl3y for the ui icons!
– Various armor and helmet textures from Venator Vicain
– Ligurian shields from Willhelm92
– Summary, Pilcuan and Venator Vicain for help on the Saka overhaul
– Venator Vicain for the phalanx icons
– Litharion for the pop system fix, thanks buddy!

Divide et Impera 1.33 Public Beta Released!

It has been 10 years since Rome 2 was released and almost that long for our mod as well! We are happy to celebrate 10 years of DeI with a new public beta for everyone to try. It features an entire Rise of the Republic overhaul, Saba overhaul and many, many other changes and fixes. We also will be updating the beta with new releases as we go. Thanks for all the support over the past decade!

Downloads

Standalone Download: 1.33 Public Beta (Mirror)

Steam Version: 1.33 Public Beta on Steam

Please make sure to load the beta before the main mod. It is save compatible. However, it will not be compatible with most submods until those submods are updated.

Installation

  • For the Standalone version, download the file and unzip it into your Rome 2 data directory. Load Mod Manager, activate the mod and make sure it is loaded above the main mod.
  • For Steam, subscribe and then activate the mod in mod manager. Make sure it is loaded above the main mod.

Patch Notes

Rise of the Republic Overhaul
– Massive overhaul of the RotR campaign with tons of changes to bring it up to mod standards.
– All unit rosters have been updated and reworked to better fit the time period.
– Many campaign systems have been fixed and/or updated.
– New army spawns and scripted help for Carthage to make it a more viable later game opponent for some factions.

Saba Overhaul
– Unit appearances and stats have been updated for Saba.
– Various new reform units based on Greek global reforms.

Battle Changes
– Small adjustments to battle camera min/max distance
– Small reduction to short pike damage
– Adjustments to spear & long/short pike length
– Crossbow units running speed reduced
– Morale tweaks

Mauryan Government Actions
– Replaced Mauryan government options with new governmental actions that can be activated by the player.

Major Changes
– Visual overhauls for Boii, Edetani, Kartli, Kimbroz, Sweboz and Scordisci. This includes fixing visual bugs, new officers and standard bearers, new historically accurate helmets and other models.
– Added saddleless horses for Germanic cavalry units and various new horse appearances
– Turned down AI nomad supply usage
– Increase public order bonus for AI in Alexander and Mithridatic wars campaigns to help with long term stability issues from rebellions in script restricted map areas

Smaller Fixes & Changes
– Updated late Atropatkan standard bearers (thanks to skilfulltree)
– Moved Roman Capite Censi Legionaries to main settlement building chains
– Fixed Eastern faction group trait missing title
– Fixed Caledones chapter 2 mission having wrong tech requirement
– Removed old vanilla factional mercenaries for british IA campaign factions (new campaign only)
– Fixed Thracian Medium cavalry having a bugged shield texture
– Changed Merchant Adventurer ancillary to also be used by dignitaries
– Fixed some Year in History texts having various mistakes.
– Fixed some special capitals missing various garrison units
– Added levy tag to Mauryan Reserve Infantry
– Fixed Medewi frontend faction selection image
– Added Updated cultural icons for Nomadic, Buddhism, Italian and Hinduism
– Fixed wrong victory conditions for Mithridatic Wars Pontus building
– Fixed victory conditions in Mithridatic Wars having the same province requirements for different victory types
– Fixed spelling error in Greek reform tech description
– Changed weapon and shield entries for Kartli skirmishers
– Fixed chapter 4 Iceni mission requiring wrong unit types
– Spartan Neodemades entity updated to regular rather than Spartan hoplite
– Fixed wrong formation for early Roman units
– AOR Scoridsci infantry weapon updated from falx to elite sickle, cost adjusted
– Skiritai class changed to missile (melee skirmishers)
– Removed reference to javelins from some thorax spear units
– Macedonian royal peltast pikes/swords appearance updated
– Fixed Nervii missing access to amber and spice resource buildings
– Spartan Neodemades entity updated to regular rather than Spartan hoplite
– Skiritai class changed to missile (melee skirmishers)
– New models courtesy of Pelicuan: Iberian standards and war horns, Arverni ceremonial helmets, and more.
– New Celtic helmets courtesy of Celticus and the Rome HD team.
– New generals for Ligurians and Veneti.
– Fixed unit sizes for some Germanic skirmisher starting units
– Fixed Carthaginian Numidian mercenary cavalry missing numidian mount types
– Added Thracian reform requirements to upgrade technology description

Credits
– Q_Sertorius and CEMMEN for the tireless work on the RotR overhaul.
– KAM and CzarHussar for the Saba overhaul
– Swaraj and Summary for the Mauryan changes and lots of help!
– Summary for the culture icons, unit icons and other great UI work!
– Pelicuan for various new models, thanks!
– Celticus for some great helmets.
– skilfulltree for the new Atropatkan late standard bearers
– Many alpha testers for the RotR update, thanks!

1.3.2a Fix Patch Update

A small fix patch has been released for 1.3.2. Steam will automatically update. If you are using the standalone, you need to redownload part 1 only. The fix patch is save compatible.

Patch Notes

– Fixed Dahae missing commander unit options
– Fixed mistake in Galatian chapter 5 mission
– Fixed Seleucid elephant unit having wrong animation
– Darkened new arrows since they were a bit too shiny in some weather conditions
– Added custom civil war/separatist factions to Mithridatic Wars Pontic faction so it doesn’t interfere with the grand campaign.
– Fixed some army spawns in Mithridatic wars repeating unintentionally
– Removed some older AOR scandanavian units from germanic rosters that have been replaced by newer AOR units
– Updated unit cards for various Successor short pike and cavalry units
– Moved Sarmatian Lancers mercenary unit to Sarmatia from Lugia, added Germanic unit in its place (new campaign only)
– Fixed appearance for Hyrkanian Infantry
– Updated remaining 300 size elite bodyguard units with increased custom battle costs
– Changed shield entry for Equites Consulares
– Added higher horse mass for Late Equites Extraordinarii and a better shield
– Changed Epirus’ elephants to Indian variant, lowered upkeep for starting unit (new campaign only)
– Updated Alexander faction icon, color and initial loading screen (thanks Summary!)
– Fixed Seleucid commander unit missing cavalry type informational icon
– Fixed incorrect research rate bonus for Zarmizegetusa ancient capital
– Changed Galatian bodyguard option in campaign to correct spear unit
– Updated campaign map overlay image to fix some spelling errors and improve the font (thanks Summary!)

Divide et Impera 1.3.2 Released!

Divide et Impera 1.3.2 Overview

After a longer than normal beta, our normal Winter update has pushed itself into the Spring! We are happy to announce that 1.3.2 has now been released. The new update features an entirely new campaign set in the Mithridatic Wars, overhauls for the Roxolani and Scythia, updates for Sparta and Athens, hundreds of visual and stat upgrades for many units and many other changes. Thanks to everyone who helped to test and give feedback over these months, we all appreciate it!

You can head over to our Download Page to get the latest update. Steam will update automatically. It is save compatible. We will be working on updating submods as we can.

Patch Notes

New Campaign – Mithridatic Wars

  • New campaign set in 83 BC after the First Mithridatic War. This campaign takes place during Sulla’s Civil War.
  • 3 New playable factions: Sullani, Mariani and Pontus.

Roxolani & Scythia Overhauls

  • Overhauled factions with new units for their entire rosters.
  • New purple upgrade technology for nomadic factions to facilitate post-reform upgrades.
  • Overhauled visuals for Nomadic generals and women.

Sparta

  • New unit cards, some updated unit appearances
  • Removed Spartan Thorax Hoplites, added Thorax Pikes
  • Spartan Guest Hoplites changed to population class 4
  • Increased pike and hoplite recruitment priorities for Spartan AI armies
  • Changes to Spartan Youths, Skiritai Swords and Reformed Spartan Hoplites

Athens

  • Added new Mercenary barracks for Athens
  • Fixed various clipping issues and updated appearances for various units

Spy Changes

  • Removed the steal food ability from spies, replaced with deployable ability that decreases enemy army movement while increasing your army movement.
  • Small increase to food bonus at lower imperiums to make up for spy changes
  • Changed some spy skills to match new changes to ability

Character Skills, Ancillaries & Traditions

  • New custom army traditions for Maurya
  • Updated many army tradition effects to make them more unique for various factions
  • Updated various ancillaries to apply bonuses to chariots that should have been originally (charioteer, etc)
  • Improved army master ancillary effect
  • Improved cooldown rate, aura size and scope for Daring Admiral
  • Changed the movement rage effects for various army traditions and skills
  • Changed various army traditions to focus more on chariots/elephants where it matches the tradition
  • Changed many effects from political power to gravitas
  • Tier 3 spy skill now provides Zeal instead of Cunning
  • Changed champion background skills that applied to Single Combat to apply to Slaughter instead

Unit Visual & Stat Changes

  • New, better arrow models added for more visibility during flight.
  • Updated unit cards for Pontus, Egypt, Successors, various Greek and Persian units, and the Scordisci
  • Thureos sword units have been changed to a melee skirmisher unit type
  • Visual updates for all British, Celtic, Germanic, and Iberian playable factions
  • Visual updates for all AI-only Celtic and Iberian factions
  • Unique visuals added for several AI-only factions, including: Bastarnae, Cantabri, Lapodes, Turdetani
  • Various adjustments to Iberian and Celtiberian rosters and recruitment.
  • Garrison unit visual changes for many barbarian factions to make them more unique based on culture.
  • Updated look of shared Hellenic thorax spear and sword units
  • Updated Ptolemaic swordsmen graphics
  • Syrian elephants now have updated armor graphics
  • Seleucid Hypaspistai, early Hetairoi and Thessalian Thorax cav have updated looks
  • Stat & visual changes for Carthaginian mercenary units
  • Gallic factions now have tier 5 garrison cavalry, celtic factions have sword units.
  • Adjusted stats and appearance of AOR Indo-Hellenic units and Persian Cavalry
  • Various changes to Illyrian units’ shield values to better match their equipment

Building & Economy Changes

  • Changed tier 4 farm and cattle options to represent industrialized slave labor vs citizen homestead choices
  • Changed Foreign Population levels to affect tax income rather than subsistence income
  • Improved and added special effects to many resource buildings
  • Changed some building effects for Greek colony factions’ local barracks options
  • Moved tier 3 local barracks for Greek colony factions to later in the tech tree
  • Fixed UI values for population income effects not referencing correct values
  • Small increase to industrial income bonus from slave forum buildings
  • Changed Roman tier 4 barracks to give pop 3 instead of pop 1 and 2.
  • Improved effects from barbarian salt farm option

Major Changes

  • Fixed a bug in the autoresolve script that would cause minor factions to gain bonuses when attacking other AI. Thanks to k4mil for reporting this!
  • Added new AI Seleucid army spawns periodically to help bolster the faction.
  • Fixed ancillaries (household) and plagues not working in Alexander campaign.
  • Changed the campaign appearance for some higher tier nomadic buildings to look more settled/civilized.
  • Added new Iberian name pool for certain Iberian factions (Edetani, etc.) from CEMMEN
  • Lowered AI Seleucid naval budget
  • Barbarian temples have been rebalanced with new effects for various lines to make them more desirable.
  • Increased chance for Brawler trait to go up and removed age restrictions
  • Increased cost to reform government
  • AOR units are no longer considered levy units for the purposes fo effects. They are auxiliaries
  • Trade agreements now allow factions to use allied supplies
  • Fixed a bug that was causing AI Imperium bonuses to be reapplied for multiple imperium levels
  • Changed the faction traits for the Gallic faction group, the Arevaci and Nabatea from an immigration effect to something new
  • Added Battle Formation Reforged by K4mil – the AI will have better formation deployment.
  • The Edicts list will now show a fully expanded UI thanks to valerius, rather than one that is cut off.

Battle Changes

  • Expert charge defence removed from all units to fix a Rome 2 bug where charging cavalry would lose more men on a rear charge compared to frontal charge
  • Cavalry and infantry mass adjusted for better holding effect of spearmen vs cavalry charge
  • Bonus vs cavalry heavily increased for spear units
  • New Repel cavalry formation that improves unit bracing and anti-cav bonus but unit will be worse vs. infantry
  • Small increase to minimum knockdown time
  • Small increase to phalanx attack intervals
  • Small decrease to weapon reach of hoplites/pikes
  • Minor fatigue value tweaks

Minor Fixes & Changes

  • Fixed short description for Cernunnos temples.
  • Fixed mispelled Taranis temple name
  • Fixed various incorrect unit descriptions.
  • Fixed IA Antony Chapter mission titles and descriptions.
  • Fixed Parthia faction select text political tradition
  • Fixed Zranka having the wrong roster assigned.
  • Fixed small tier 3 military Roman ports missing Quinquireme recruitment
  • Fixed HatG Carthage having access to thorax units.
  • Fixed some buildings not being properly assigned to building sets.
  • Fixed Caucasian levies missing spears
  • Changed Carthage chapter mission to require Sicily rather than Magna Graecia.
  • Removed Rhodian Thureophoroi unit from Levy unit set list
  • Changed North Iberian AOR unit voice lines
  • Removed some AOR unit recruitment from Macedon and Scordisci rosters that matched their core unit roster units.
  • Updated Iberian garrison unit cards
  • Changed region effect for Mazaca due to iron presence
  • Updated Credits screen.
  • Changed Athens Military victory regions required to 60 (new campaign only)
  • Updated Mauryan bodyguard elephant appearance
  • Updated Alexander’s look in game.
  • Fixed Ebdani starting skirmisher unit size
  • Roman tier 1-3 farms now reduce Hastati cost. Tier 4 farms increase Pre-Marian infantry costs
  • Romans slave buildings increase Pre-Marian infantry costs
  • Updated Cimbri flag
  • Lowered Mauryan chariot weight
  • Changed Breuci faction to Lapodes to better fit the region/culture
  • Fixed wrong armor entry and price for Seleucid melee thureos cav unit
  • Adjusted stats of Thureos cavalry (cheaper but lower stats)
  • Adjusted Defensive formation armor bonus to be better from front but worse from the rear.
  • Adjusted Veteran Legionaries stats so that they are a bit more unique between reforms
  • Adjusted AOR and Mercenary Persian cav armor/price
  • New lesser falx weapon entry for ind axemen and bactrian axemen
  • Added eastern supply unit recruitment to spice main city buildings
  • Added last tier of Buddhist temple as a Mauryan cultural victory requirement
  • Added Reform the Line to several Alexander units missing it
  • Fixed Illyrian tier 4 port missing garrisons
  • Fixed 2 Parthian cav units having same dismounted charge as mounted
  • Fixed victory objective province for Carthage being incorrect
  • Added Macedon to Thracian pirates spawn event
  • Fixed Carthage thorax reform text tooltip on upgrade tech
  • Fixed tier 4 copper hellenic towns missing some effects
  • Fixed emergent faction in Cyrene having wrong rebellion unit assignments
  • Fixed some germanic naval spear units being invisbile
  • Seleucid bodyguard Agema cavarly are now upgradeable. New generals only
  • Fixed HatG Carthage starting elephants being wrong size
  • Fixed slave resource missing in Arabia in IA campaign (new campaign only)
  • Changed some Nomadic and African/arabian naval budgets to be lower
  • Lowered victory condition region requirements for GC Egypt (new campaign only)
  • Lowered building times for Marib Dam tiers 2 and 3
  • Added new general variants for Cantabri and Gallaeci
  • Changed effect for Rhetorician ancillary
  • Fixed Sparta chapter 4 mission
  • Added a lower tier longbow entry for levy longbowmen
  • Decreased Corinthian Levy Hoplites to 200 unit size
  • Fixed Boii light cavalry using wrong appearance
  • Added new strength/weakness texts for auxiliaries and melee skirmishers to distinguish them from other units
  • Britannic guard spearmen added to Scottish and Irish rosters, campaign cap added
  • Fixed some faction effect bundles that had long strings of numbers attached to them in the faction summary screen
  • Removed Qunquiremes from pirate rosters
  • Fixed some barbarian units kneeling while forming up in defensive formation
  • Fixed some hellenic infantry effects not properly applying to Illyrian hellenic infantry units
  • Many, many other smaller fixes!

Credits

  • Summary for all the great UI work and character models in the new campaign
  • Benjin for help with Mithridates campaign Caesar model
  • Q & CEMMEN as always for all the hard work on the myriad of unit changes
  • Q for the great work on the skill and temple balancing
  • KAM for all the hard work on the nomad rosters and the battle updates
  • TheCzarsHussar for the great work on the nomad update
  • Demosthenes for the Athens visual updates
  • K4mil for use of his great submod Battle Formations Reforged!
  • valerius for the new edicts UI changes!

Divide et Impera 1.3.2 Public Beta Released!

After many months of work we are proud to present our latest update! For those interested in trying it out, we are releasing a public beta before the changes are incorporated into the main mod. Divide et Impera 1.3.2 features an all new campaign (Mithridatic Wars), overhauls to the Nomads, many visual updates to a ton of units and a lot of bug fixes. Please see the links below to give it a try!

Downloads

Standalone Download: 1.3.2 Public Beta (Mirror)

Steam Version: 1.3.2 Public Beta on Steam

Please make sure to load the beta before the main mod. It is save compatible. However, it will not be compatible with most submods until those submods are updated.

Installation

  • For the Standalone version, download the file and unzip it into your Rome 2 data directory. Load Mod Manager, activate the mod and make sure it is loaded above the main mod.
  • For Steam, subscribe and then activate the mod in mod manager. Make sure it is loaded above the main mod.

Patch Notes

New Campaign – Mithridatic Wars
– New campaign set in 83 BC after the First Mithridatic War. This campaign takes place during Sulla’s Civil War.
– 3 New playable factions: Sullani, Mariani and Pontus.
– For now this is single player only, we will be working on a multiplayer version.

Roxolani
– Overhauled faction with new units for the entire roster.
– More nomad updates to come as the beta goes along!

Sparta
– New unit cards, some updated unit appearances
– Removed Spartan Thorax Hoplites, added Thorax Pikes
– Spartan Guest Hoplites changed to population class 4

Character Skills, Ancillaries & Traditions
– New custom army traditions for Maurya
– Updated many army tradition effects to make them more unique for various factions
– Updated various ancillaries to apply bonuses to chariots that should have been originally (charioteer, etc)
– Improved army master ancillary effect
– Improved cooldown rate, aura size and scope for Daring Admiral
– Changed the movement rage effects for various army traditions and skills
– Changed various army traditions to focus more on chariots/elephants where it matches the tradition
– Changed many effects from political power to gravitas
– Tier 3 spy skill now provides Zeal instead of Cunning
– Changed champion background skills that applied to Single Combat to apply to Slaughter instead

Unit Visual & Stat Changes
– New, better arrow models added for more visibility during flight – thanks Summary!
– Updated look of shared Hellenic thorax spear and sword units
– Updated Ptolemaic swordsmen graphics
– Syrian elephants now have updated armor graphics
– Seleucid Hypaspistai, early Hetairoi and Thessalian Thorax cav have updated looks
– Various units with updated unit cards thanks to Summary!
– Stat & visual changes for Carthaginian mercenary units
– Many stat and visual changes for Iberian and Celtic units.
– Various adjustments to Iberian and Celtiberian rosters and recruitment.
– Garrison unit visual changes for many barbarian factions to make them more unique based on culture.
– Gallic factions now have tier 5 garrison cavalry, celtic factions have sword units.

Major Changes
– Fixed a bug in the autoresolve script that would cause minor factions to gain bonuses when attacking other AI. Thanks to k4mil for reporting this!
– Added new AI Seleucid army spawns periodically to help bolster the faction.
– Fixed ancillaries (household) and plagues not working in Alexander campaign.
– Changed the campaign appearance for some higher tier nomadic buildings to look more settled/civilized.
– Added new Iberian name pool for certain Iberian factions (Edetani, etc.) from CEMMEN
– Lowered AI Seleucid naval budget
– Barbarian temples have been rebalanced with new effects for various lines to make them more desirable.
– Increased chance for Brawler trait to go up and removed age restrictions
– Increased cost to reform government

Battle Changes
– Expert charge defence removed from all units to fix a Rome 2 bug where charging cavalry would lose more men on a rear charge compared to frontal charge
– Cavalry and infantry mass adjusted for better holding effect of spearmen vs cavalry charge
– Bonus vs cavalry heavily increased for spear units
– New Repel cavalry formation that improves unit bracing and anti-cav bonus but unit will be worse vs. infantry
– Small increase to minimum knockdown time
– Small increase to phalanx attack intervals
– Small decrease to weapon reach of hoplites/pikes
– Minor fatigue value tweaks

Minor Fixes
– Fixed short description for Cernunnos temples.
– Fixed mispelled Taranis temple name
– Fixed various incorrect unit descriptions.
– Fixed IA Antony Chapter mission titles and descriptions.
– Fixed Parthia faction select text political tradition
– Fixed Zranka having the wrong roster assigned.
– Fixed small tier 3 military Roman ports missing Quinquireme recruitment
– Fixed HatG Carthage having access to thorax units.
– Fixed some buildings not being properly assigned to building sets.
– Fixed Caucasian levies missing spears
– Changed Carthage chapter mission to require Sicily rather than Magna Graecia.
– Removed Rhodian Thureophoroi unit from Levy unit set list
– Changed North Iberian AOR unit voice lines
– Removed some AOR unit recruitment from Macedon and Scordisci rosters that matched their core unit roster units.
– Updated Iberian garrison unit cards
– Changed region effect for Mazaca due to iron presence
– Updated Credits screen.
– Changed Athens Military victory regions required to 60 (new campaign only)
– Updated Mauryan bodyguard elephant appearance
– Updated Alexander’s look in game.
– Fixed Ebdani starting skirmisher unit size
– Roman tier 1-3 farms now reduce Hastati cost. Tier 4 farms increase Pre-Marian infantry costs
– Romans slave buildings increase Pre-Marian infantry costs
– Updated Cimbri flag
– Lowered Mauryan chariot weight
– Changed Breuci faction to Lapodes to better fit the region/culture
– Fixed wrong armor entry and price for Seleucid melee thureos cav unit
– Adjusted stats of Thureos cavalry (cheaper but lower stats)
– Adjusted Defensive formation armor bonus to be better from front but worse from the rear.
– Adjusted Veteran Legionaries stats so that they are a bit more unique between reforms
– Adjusted AOR and Mercenary Persian cav armor/price
– New lesser falx weapon entry for ind axemen and bactrian axemen
– Added eastern supply unit recruitment to spice main city buildings
– Added last tier of Buddhist temple as a Mauryan cultural victory requirement
– Added Reform the Line to several Alexander units missing it
– Fixed Illyrian tier 4 port missing garrisons
– Fixed 2 Parthian cav units having same dismounted charge as mounted
– Fixed victory objective province for Carthage being incorrect
– Added Macedon to Thracian pirates spawn event
– Fixed Carthage thorax reform text tooltip on upgrade tech
– Fixed tier 4 copper hellenic towns missing some effects
– Many, many other smaller fixes!

Credits
– Summary for all the great UI work and character models in the new campaign
– Benjin for help with Mithridates campaign Caesar model
– Q & CEMMEN as always for all the hard work on the myriad of unit changes
– Q for the great work on the skill and temple balancing
– KAM for all the hard work on the nomad rosters and the battle updates
– TheCzarsHussar for the great work on the nomad update

Divide et Impera 1.3.1a Fix Update!

This small update brings various post-1.3.1 fixes to the mod. We appreciate the feedback and continued support! You can find the standalone on the Download page, only part 1 has been updated.

Update 1.3.1a

– Fixed imperium loyalty effects not properly working – this will lower loyalty, especially at higher imperiums.
– Fixed a few textures and models that were not properly updated in 1.3.1.
– Updated unit cards for Scythians and a few other units
– Fixed Alexander campaign supply values resetting when after game load. Saved games will get the supply first turn pop up message again.
– Increased industrial income region bonus for Numantia and Ebora
– Fixed Greek Euzonoi factional variants missing javelins
– Updated in flight projectile models for various Iberian units.
– Rhodian naval units now use population class 3
– Polished appearances for many Iberian and Germanic units, generals and officers.
– Replaced Germanic metal crossband helmets and axes with more accurate models
– Added a few new Germanic shield patterns
– Added some new beards for barbarians.
– New axe model for elite Germanic units
– Fixed various minor unit visual issues.
– Fixed Galatian Thorax AOR unit not being recruitable
– Fixed some artillery army tradition effects that were not working
– Increased upkeep reduction from champion background skills
– Changed melee weapon entry for Cimbri sword unit
– Adjusted morale for several Nervii units
– Minor adjustments to morale for Gallic/Celtic AI units
– Fixed Lusitani Skirmishers animation entry
– Fixed indian AOR units being in civil war rosters across the map
– Fixed political ancillary spouses missing effects
– Fixed Egypt Linen Cataphracts not being grayed out
– Removed Athens and Sparta militia hoplites from levy unit sets
– Fixed some Egyptian units missing from some minor township recruitment
– Fixed Roman Quinquiremes missing from tier 3 small port
– Fixed stats for Medewi cavalry
– Added missile block chance to Medewi quilted cataphracts
– Removed repel cavalry formation from several Roman units
– Added unique garrison visuals for Arevaci and Lusitani
– Adjusted faction colors for Iberian non playable factions
– Adjusted visuals for Iberian and Cimbri units
– Fixed visual and stat inconsistencies with various barbarian units
– Added new helmet for Lusitani generals
– Adjusted appearances for Galatian and Libyan/Mauretanian generals
– Adjusted horse equipment for Celtic horses
– Fixed Satrapal Palatial building mispelled name
– Fixed emergent Indian faction and civil war factions missing proper garrison entries
– Fixed Bronze shield pikes having slightly buffed stats after patch
– Moved Macedonian AOR dart slingers to thorax reform and changed population class to match core roster unit
– Removed campaign cap for Egyptian Hepteres ships

Divide et Impera 1.3.1 Released!

Divide et Impera 1.3.1 Overview

After many months of work and testing, we are proud to announce the new mod update has finally arrived! DeI 1.3.1 features an updated supply system, the Alexander campaign, new reforms changes and updates for many factions. These factions include Maurya, Baktria, Parthia, the Iberians and Athens. We have also worked on some neglected parts of the mod including AOR/Merc units and Naval units. Thanks to everyone who helped to test and give feedback over these months, we all appreciate it!

You can head over to our Download Page to get the latest update. Steam will update automatically. It is save compatible. We will be working on updating submods as we can. Please note: submods that haven’t been updated may not be compatible.

Patch Notes

Supply System Update
– Army and Navy UI addition with detailed information about their supply status. Icon found on top right of Army commander UI.
– Supply storage increased and will be replenished before regional supplies.
– Supply storage now used before regional supplies
– Improved movement bonus for transport fleets first turn after embarking
– Navy to Transport supply effect bundle added
– Various fixes for barbarian supply functions and navies in ports.
– Lots of “under the hood” changes to make the supply system more moddable and modular.
– Many smaller fixes.

Alexander Campaign Added
– Incorporated the Alexander submod into the main mod.

Reforms Changes
– Thracians, Illyrians, Armenians, Galatians and other factions relying on Greek Global Reforms now have their own reforms that trigger 4 turns after the AI global reforms.
– These changes were done to fix various technical issues with reforms, especially in multiplayer.
– Special reforms now have their units hidden instead of just grayed out in the recruitment panel
– Moved Global Marian reforms to Turn 120, Imperial to 220
– Moved Global Thorax to 130
– Added reform requirements text to upgrade technology descriptions for ease of information access.

Mauryan Overhaul
– Overhauled Mauryan unit roster with new units, including naval roster.
– New Garrison, Mercenary and AOR units for the Mauryan regions.
– New reform based on cultural conversion of nomadic lands.
– Six new temples to better represent the culture as well as a new Buddhist temple line. New government types.
– New combined stables/exotic stables and siege workshop/chariot recruitment buildings
– New Buddhist culture spread by one chain and also present as a small regional bonus.
– New UI appearance when playing as Maurya.

Baktrian Overhaul
– Various new and overhauled units for Baktria.
– New Buddhist enclave building line with new unit recruitment

Parthian Overhaul
– New and overhauled units added for Parthia.
– New Parthian reforms at Imperium 3, Turn 60 and Imperium 5, Turn 130

Athens Overhaul
– Various new and updated units for Athens.

Iberian Overhaul
– Adjusted appearance for all Iberian units, generals and officers to bring them up to standard of other units
– Various changes to units within each Iberian faction’s roster to make them have more unique styles.

Naval Overhaul
– Made all tetreres slightly faster to conform to their historical usage. Hellenic and Carthaginian tetreres are now the fastest ramming ships in the game.
– Rhodes has earlier access to tetreres, a new bodyguard option and new Hoplite Slinger marines.
– Added a new marine unit with a spear to all barbarian and steppe factions
– Standardized recruitment cost for all ships
– Adjusted ramming damage and ship HP for all ship classes
– Adjusted population class for many ships to incentivize recruiting faction-appropriate ship types
– Moved all barbarian assault ships into the largest hulls – they now have 120 men.
– Barbarian marines now come in three classes. Third Class are basic melee marines, Second Class are spear marines, First Class are best quality marines.
– Adjusted ships available to Getae, Ardiaei, and Odrysia to remove redundancy

AOR/Mercenary Overhaul
– Overhauled Britannic, Iberian, Gallic, Alpine, Celtic, Germanic, and Galatian AOR and mercenary units to bring them into line with faction counterparts
– Added new officers for Ligurian, Scandinavian, and Alpine units
– Adjusted recruitment level for numerous AOR units
– Balanced Celtic and Germanic garrison units to better conform with previous changes to their recruitable units
– Adjusted Galatian Swordsmen to be more competitive vis-a-vis AOR and mercenary options
– Cimbri Assault Infantry and Helisi Assault Infantry now have precursor javelins

Major Changes
– New cothon port model added to Carthage on the campaign map (thanks Benjin!)
– Added various missing playable factions from pirate spawns and reduced further away early Rome spawns
– Changed Seleucid personality entries to make them more defensive.
– Changed population class for all Third Class cavalry to Second Class cavalry. Made appropriate stat and appearance changes.
– New unit cards for Armenia.
– Slightly lowered AI naval budget allocations for non naval personalities
– Added Dart Slingers as regular unit of Antigonids (thorax reform)
– Fixed Sparta having the wrong pop classes for AOR/Merc greek units

Other Changes/Fixes
– Added new attic helmets
– Fixed Iberian reformed unit missing from their reform entires.
– Disabled new reform the line ability while embarked.
– Changed Magna Graecia secured event text to better match possible situations where Rome is at peace with that region.
– Fixed some special temples missing sanitation bonus.
– Added new shoeless Celtic trouser models.
– Added retextured wolf/sheep mantles (Thanks Summary!)
– Added longsword scabbard models (thanks SMS!)
– Fixed British slinger spearmen missing concentrated fire ability.
– Fixed British slingers having the wrong shield entry.
– Changed Rome starting building from industry to sanitation.
– Fixed mispelled Rhodes faction effect bundle title.
– Removed largest ship types from pirate rosters.
– Changed Scordisci archers to 3rd class
– Increased trade bonus from silk/amber road region effects.
– Changed Belgic regions to be the proper auxilia settings (rather than alpine/celtic) – new campaign only
– Changed Iweriu and Caledone faction traits
– Fixed various barbarian model shoulder/chest clipping
– Fixed many standard bearer models
– Changed starting culture in Latium to be slightly Latin dominant.
– Changed starting Ligurian building to barracks.
– Reviewed all shields for consistent appearance and statistics.
– Changed Gallic army traditions to Formidable Spearmen and Cavalry Masters
– Adjusted non playable British unit weapon stats to be more in line with playable versions
– New shock spear unit strength/weakness text entry
– Adjustments to some Armenian unit appearances.
– Adjustments to Thessalian cav stat and unit appearances.
– Changed arabian pirates to the right culture (new campaign only)
– Updated look and animation entry/stats of Nakharar Cavalry
– Updated look and stats of Syracusean Lancers
– Updated look of Numidian Legionaires and Peltasts
– Further tweaks to Armenian Catas and Royal Catas to include some Greek skins
– Tons of other smaller fixes and updates to many unit appearances.

Credits
– Summary for many UI elements, new textures, shields and much more.
– Litharion for all the supply overhaul changes, as always huge thanks!
– Swaraj for the Mauryan overhaul and reform script changes!
– Sheep cloaks from GAC
– Q/CEMMEN for Iberians, AOR/Merc, Naval and a ton of other stuff. Always awesome work.
– Benjin for various models!
– KAM for the Baktrian/Parthian overhauls and battle updates.
– Skillfultree for many UI and model updates
– Demosthenes for the wonderful Athens rework.
– Morfeasnikos for his great shield textures from his Thucydides History mod
– Dominus for shield textures from his Athens Emblem mobd
– Aguirre for various assets from the great TABU mod
– Noniac, Celticus, Benjin and Hloeric for helmet and sword models from Roman Models Extravaganza
– Kraut and Tea for use of many assets from the Hellenic Resource pack!

Divide et Impera 1.3.1 Public Beta Released!

1.3.1 Overview

After many months of work the DeI team is proud to announce our new public beta has been released! This new beta features many exciting updates including overhauls to Maurya, Baktria, the Iberians, AOR/Mercenary units, naval units and many others. It also incorporates the Alexander campaign into the main mod as a regular campaign choice rather than as a submod. Many reforms have been edited as well to fix bugs and add features. Finally, the supply system itself has been rewritten on a technical level to be more efficient with some new features. This beta will be going for awhile and we plan to add even more overhauls and features as we go.

Download & Installation

To try out the beta, simply download either the standalone version or the Steam version. If you get the standalone version, place it into your Rome 2 data folder and activate it above the main mod in the mod launcher. If you get the Steam version, just make sure its loaded above (first) before the main mod as well.

Standalone: Download (Mirror)
Steam: Download

*Please be aware many submods will not be compatible with the beta. Save games are compatible.

Patch Notes

Supply System Update
– Army and Navy UI addition with detailed information about their supply status. Icon found on top right of Army commander UI.
– Supply storage increased and will be replenished and used before regional supplies.
– Improved movement bonus for transport fleets first turn after embarking
– Navy to Transport supply effect bundle added (was missing)
– Various fixes for barbarian supply functions and navies in ports.
– Lots of “under the hood” changes to make the supply system more moddable and modular.
– Many smaller fixes.

Alexander Campaign Added
– Incorporated the Alexander submod into the main mod.

Reforms Changes
– Thracians, Illyrians, Armenians, Galatians and other factions relying on Greek Global Reforms now have their own reforms that trigger 4 turns after the AI global reforms.
– These changes were done to fix various technical issues with reforms, especially in multiplayer.
– Special reforms now have their units hidden instead of just grayed out in the recruitment panel (Thanks to Swaraj!)
– Moved Global Marian reforms to Turn 120, Imperial to 220
– Moved Global Thorax to 130

Mauryan Overhaul
– Overhauled Mauryan unit roster with new units, including naval roster.
– New Garrison, Mercenary and AOR units for the Mauryan regions.
– New reform based on cultural conversion of nomadic lands.
– Six new temples to better represent the culture as well as a new Buddhist temple line. New government types.
– New combined stables/exotic stables and siege workshop/chariot recruitment buildings
– New Buddhist culture spread by one chain and also present as a small regional bonus.
– New Mauryan UI.

Baktria Overhaul
– Various new and overhauled units for Baktria.
– New Buddhist enclave building line with new unit recruitment

Iberian Overhaul
– Adjusted appearances for all Iberian units to bring them up to standard of other units
– New general appearances for all playable Iberian factions.
– New Officers for Iberian Ambusher and Levy units
– Adjusted recruitment and bodyguard options for Iberian playable rosters
– Converted one light infantry unit per playable faction into a heavy skirmisher unit (available from tier 3 barracks)
– Arevaci specific changes: Loricati Scutarii are now a more assault-oriented spear unit, Iberi Velites are now a cheap light infantry option. Major adjustments to Arevaci cavalry names and roles and upgrades.
– Edetani specific changes: Various armor and shield values adjusted to match stats. Loricati Gaesamica are now a heavy skirmisher unit
– Lusitani specific changes: Major adjustments to Lusitanian cavalry to make them more distinct and more effective. Callaecae Roscaithera are now a heavy skirmisher unit

Naval Overhaul
– Made all tetreres slightly faster to conform to their historical usage. Hellenic and Carthaginian tetreres are now the fastest ramming ships in the game.
– Rhodes has earlier access to tetreres, a new bodyguard option and new Hoplite Slinger marines.
– Added a new marine unit with a spear to all barbarian and steppe factions
– Standardized recruitment cost for all ships
– Adjusted ramming damage and ship HP for all ship classes
– Adjusted population class for many ships to incentivize recruiting faction-appropriate ship types
– Moved all barbarian assault ships into the largest hulls – they now have 120 men.
– Barbarian marines now come in three classes. Third Class are basic melee marines, Second Class are spear marines, First Class are best quality marines.
– Adjusted ships available to Getae, Ardiaei, and Odrysia to remove redundancy

AOR/Mercenary Overhaul
– Overhauled Britannic, Iberian, Gallic, Alpine, Celtic, Germanic, and Galatian AOR and mercenary units to bring them into line with faction counterparts
– Added new officers for Ligurian, Scandinavian, and Alpine units
– Adjusted recruitment level for numerous AOR units
– Balanced Celtic and Germanic garrison units to better conform with previous changes to their recruitable units
– Adjusted Galatian Swordsmen to be more competitive vis-a-vis AOR and mercenary options
– Cimbri Assault Infantry and Helisi Assault Infantry now have precursor javelins

Major Changes
– New cothon port model added to Carthage on the campaign map (thanks Benjin!)
– Added various missing playable factions from pirate spawns and reduced further away early Rome spawns
– Changed Seleucid personality entries to make them more defensive.
– Changed population class for all Third Class cavalry to Second Class cavalry. Made appropriate stat and appearance changes.

Other Changes/Fixes
– Added new attic helmets
– Fixed Iberian reformed unit missing from their reform entires.
– Disabled new Reform the Line ability while embarked.
– Changed Magna Graecia secured event text to better match possible situations where Rome is at peace with that region.
– Fixed some special temples missing sanitation bonus.
– Added new shoeless Celtic trouser models.
– Added retextured wolf/sheep mantles (Thanks Summary!)
– Added longsword scabbard models (thanks SMS!)
– Fixed British slinger spearmen missing concentrated fire ability.
– Fixed British slingers having the wrong shield entry.
– Changed Rome starting building from industry to sanitation.
– Fixed mispelled Rhodes faction effect bundle title.
– Removed largest ship types from pirate rosters.
– Changed Scordisci archers to 3rd class
– Increased trade bonus from silk/amber road region effects.
– Changed Belgic regions to be the proper auxilia settings (rather than alpine/celtic) – new campaign only
– Changed Iweriu and Caledone faction traits
– Fixed various barbarian model shoulder/chest clipping
– Fixed many standard bearer models
– Changed starting culture in Latium to be slightly Latin dominant.
– Changed starting Ligurian building to barracks.
– Reviewed all shields for consistent appearance and statistics.
– Changed Gallic army traditions to Formidable Spearmen and Cavalry Masters
– Adjusted non playable British unit weapon stats to be more in line with playable versions
– New shock spear unit strength/weakness text entry
– Adjustments to some Armenian unit appearances.
– Adjustments to Thessalian cav stat and unit appearances.
– Changed arabian pirates to the right culture (new campaign only)

Credits
– Summary for many UI elements and new models!
– Skillfultree for various UI and model additions!
– Litharion for all the supply overhaul changes, as always huge thanks!
– Swaraj for the Mauryan overhaul and reform script changes!
– Sheep cloaks from GAC
– Q/CEMMEN for Iberians, AOR/Merc, Naval and a ton of other stuff. Always awesome work.
– Benjin for the cothon port model!
– KAM for the Baktrian overhaul and battle updates.