It has been 10 years since Rome 2 was released and almost that long for our mod as well! We are happy to celebrate 10 years of DeI with a new public beta for everyone to try. It features an entire Rise of the Republic overhaul, Saba overhaul and many, many other changes and fixes. We also will be updating the beta with new releases as we go. Thanks for all the support over the past decade!
Downloads
Standalone Download: 1.33 Public Beta (Mirror)
Steam Version: 1.33 Public Beta on Steam
Please make sure to load the beta before the main mod. It is save compatible. However, it will not be compatible with most submods until those submods are updated.
Installation
- For the Standalone version, download the file and unzip it into your Rome 2 data directory. Load Mod Manager, activate the mod and make sure it is loaded above the main mod.
- For Steam, subscribe and then activate the mod in mod manager. Make sure it is loaded above the main mod.
Patch Notes
Rise of the Republic Overhaul
– Massive overhaul of the RotR campaign with tons of changes to bring it up to mod standards.
– All unit rosters have been updated and reworked to better fit the time period.
– Many campaign systems have been fixed and/or updated.
– New army spawns and scripted help for Carthage to make it a more viable later game opponent for some factions.
Saba Overhaul
– Unit appearances and stats have been updated for Saba.
– Various new reform units based on Greek global reforms.
Battle Changes
– Small adjustments to battle camera min/max distance
– Small reduction to short pike damage
– Adjustments to spear & long/short pike length
– Crossbow units running speed reduced
– Morale tweaks
Mauryan Government Actions
– Replaced Mauryan government options with new governmental actions that can be activated by the player.
Major Changes
– Visual overhauls for Boii, Edetani, Kartli, Kimbroz, Sweboz and Scordisci. This includes fixing visual bugs, new officers and standard bearers, new historically accurate helmets and other models.
– Added saddleless horses for Germanic cavalry units and various new horse appearances
– Turned down AI nomad supply usage
– Increase public order bonus for AI in Alexander and Mithridatic wars campaigns to help with long term stability issues from rebellions in script restricted map areas
Smaller Fixes & Changes
– Updated late Atropatkan standard bearers (thanks to skilfulltree)
– Moved Roman Capite Censi Legionaries to main settlement building chains
– Fixed Eastern faction group trait missing title
– Fixed Caledones chapter 2 mission having wrong tech requirement
– Removed old vanilla factional mercenaries for british IA campaign factions (new campaign only)
– Fixed Thracian Medium cavalry having a bugged shield texture
– Changed Merchant Adventurer ancillary to also be used by dignitaries
– Fixed some Year in History texts having various mistakes.
– Fixed some special capitals missing various garrison units
– Added levy tag to Mauryan Reserve Infantry
– Fixed Medewi frontend faction selection image
– Added Updated cultural icons for Nomadic, Buddhism, Italian and Hinduism
– Fixed wrong victory conditions for Mithridatic Wars Pontus building
– Fixed victory conditions in Mithridatic Wars having the same province requirements for different victory types
– Fixed spelling error in Greek reform tech description
– Changed weapon and shield entries for Kartli skirmishers
– Fixed chapter 4 Iceni mission requiring wrong unit types
– Spartan Neodemades entity updated to regular rather than Spartan hoplite
– Fixed wrong formation for early Roman units
– AOR Scoridsci infantry weapon updated from falx to elite sickle, cost adjusted
– Skiritai class changed to missile (melee skirmishers)
– Removed reference to javelins from some thorax spear units
– Macedonian royal peltast pikes/swords appearance updated
– Fixed Nervii missing access to amber and spice resource buildings
– Spartan Neodemades entity updated to regular rather than Spartan hoplite
– Skiritai class changed to missile (melee skirmishers)
– New models courtesy of Pelicuan: Iberian standards and war horns, Arverni ceremonial helmets, and more.
– New Celtic helmets courtesy of Celticus and the Rome HD team.
– New generals for Ligurians and Veneti.
– Fixed unit sizes for some Germanic skirmisher starting units
– Fixed Carthaginian Numidian mercenary cavalry missing numidian mount types
– Added Thracian reform requirements to upgrade technology description
Credits
– Q_Sertorius and CEMMEN for the tireless work on the RotR overhaul.
– KAM and CzarHussar for the Saba overhaul
– Swaraj and Summary for the Mauryan changes and lots of help!
– Summary for the culture icons, unit icons and other great UI work!
– Pelicuan for various new models, thanks!
– Celticus for some great helmets.
– skilfulltree for the new Atropatkan late standard bearers
– Many alpha testers for the RotR update, thanks!
Sorry…Silly question, do we load 1.3.3 fix patch above part 1 & 2 or it replaces part 1?
Thanks,
P.S. Thank you so much for all you guys have done, you guys are legend!
Please fix Hoplitae Etruscani (Etruscan Hoplites) in Grand Campaign and ROR carry scutum shield. Thank you!
Awesome post.
Marcus Caesulenus Agrippa hurts my eyes can you please correct his name. Marcus Vipsanius Agrippa he was one of the greatest Roman generals. When playing as Octavian’s Rome in Augusta campaign.