It has been a good year of work on the beta and we are happy to announce our new version has been fully released! The mod has been updated to 1.3.5. This update includes the start of our Empire Divided overhaul, our Caesar in Gaul overhaul, many Grand Campaign faction overhauls and much more! Many players will be happy to learn it also includes load time and performance improvements as well.
You can download the mod on our download page. The update is save game compatible, submods will need to be updated.
Patch Notes
Empire Divided Overhaul Phase One
– This is the beginning of the first phase for the overhaul of this campaign. Various aspects will not be up to our normal standards but will be worked on as we go forward.
– All units are now from the mod, even though some are currently anachronistic.
– Fixed many issues and bugs with the campaign that made it mostly “unplayable”
– Updated units for Roman, German, Nomadic, Sassanian and British factions to match the time period.
– New Loyalty system for Roman generals featuring new traits and political interaction
– New cults and cultures that matter a lot more.
– Made various aspects a bit harder (plagues, food)
– New government actions for Roman factions.
Mauryan Overhual from Summary
– Updated all units and AOR/Mercenary units with new appearances and various stat changes.
– Updated appearances for generals.
– New army traditions and faction traits.
– Updated various other aspects to match the overhauled roster and theme.
Caesar in Gaul Overhaul from Q_Sertorius
– Updated the startpos (starting situation) with army, building, culture and various other changes
– All new rosters and unit overhauls for many factions
– Updated features and fixes for the campaign to better match the historical situation.
Numidian Overhaul from KAM
– Updated unit appearances and stats for the Numidians.
– Various roster adjustments.
Illyrian Overhaul from CEMMEN
– Reworked roster to move emphasis further toward light infanty, skirmishing and hoplites while removing some redundant units.
– Updated looks of units and generals, including AI factions
Colchis Overhaul from KAM
– Overhauled roster with new and updated units.
– New generals and overhauled appearances
– Updated various building effects.
– New reform units and upgrade paths.
Armenia Overhaul from KAM
– Unit appearance updates and new reform/upgrade paths.
Battle Changes
– Added new speed and mass unit ability icons for all units that will help the player see those attributes.
– Adjusted infantry run speed and some cavalry speed
– Removed snipe from attributes (working incorrectly)
– Adjusted some inconsistencies with ground movement penalties
– Increased Polybolos range and engine number
– Adjusted UI display bar for melee attack value
– Adjustments to infantry and cavalry acceleration and deceleration to fix some issues with troop positioning
General Changes \ Fixes
– Improved turn times via supply script changes. Big thanks to Goobad and Litharion!
– Moved Grand campaign Imperial reforms to turn 200 for the AI and 180 for the player (still requires imperium level for player)
– Added updated unit cards for Thracians, Athenians, Syracuse, Carthage, Irish, Caledones, Illyria, Armenia and various others.
– Added new frontend map images for faction selection from Benjin. Big thanks to him!
– Updated agent skill UI and tree structure to better fit, thanks to yaxl3y!
– Added new musician officers to various units including Romans
– Updated Grand Campaign cultural victory conditions to require less regions
– Added new Egyptian late bodyguard unit.
Smaller Changes \ Fixes
– Adjusted Roman occupation priorities to increase likelihood of looting
– Fixed some rebellion units entries
– Fixed various unit description mistakes
– Fixed RotR Roman campaign roster missing Velites
– Fixed HatG Carthage missing supply units
– Added Etruscan starting unit to their campaign roster
– Fixed some unit set entries for Merc and AoR units
– Removed clubmen from Arverni custom battle roster
– Fixed nuragic temples missing from marble/build time effects
– Fixed fishing port effects mistakenly affecting all Roman port types
– Fixed Carthage special port having inverted piracy effects at tier 2/3
– Added sanitation effect to dacian technology
– Fixed starting unit size for Armenian unit (new campaign only)
– Changed description, effects and agent type for some ancillaries
– Buffs for Massalia and Bibracte main cities
– Various adjustments to temple and resource building effects
– Fixed lighting issue with certain leather/hide helmets
– Reduced wardog hp and charge bonus
– Small buff to Improved Stamina attribute
– Fixed appearance for Syracuse Tarantine Cav
– Added improved stamina to Sparta hoplites (to be added to other select elites in the future)
– Added cap for Spartan lancers, Trophimoi and Seleucid Agema
– Added chariots to Caledones
– British noble spear and sword units now have cavalry campaign movement to represent chariot use
– Fixed wrong pop names for some RoR cities
– Fixed issue where some population economic effects were not being applied properly
– Hundreds of smaller fixes.
Credits
– yaxl3y for the agent skill UI fix
– Big thanks for various new models from GulagEnabler, Kagarino Kyrie, Davicolt, Summary, and Flourpuss
– Huge thanks to Summary for all the unit card and Mauryan work!
– Thanks to Goobad and Litharion for work on turn time efficiency!
– CEMMEN for all the hard work on tons of units and many other things
– Q Sertorius for many things including CiG rework
– KAM for all the battle updates, constant help and work on various overhauls
– Irishbandito and Flourpuss for all the help with various models and textures
– Thanks to Benjin for the new frontend faction maps
– DnB for all the help on Roman generals and Armenia
– CzarsHussar, Treccboi, KLA and RitterFloh for many models and textures
– Lord Nemo and ShamblesXx for help on the unit cards!
– Magas of Cyrene for help with Colchis

Part 1 Updated to 1.3.5a
– Fixed a bug with an AOR unit that caused some saves to not load properly.
– Removed some unnecessary UI stats from commander unit types
– Fixed 2 Sarmatian bodyguard names
– Fixed 2 Colchis units having multiple speed/mass abilities
– Small mass decrease for non spear melee units
– Short sword weapon class gained small increase to bonus vs infantry
– Added small bonus income for Alani in ED campaign
– Fixed Colchian nobles having wrong pop class
– Adjusted starting units for ED Caledones
Tigran 2 faction to be playable in Mitridatic Wars.