Divide et Impera 1.3.4 Overview
After a beta of many months and lots of help from the community, we are happy to announce a new update. Divide et Impera 1.3.4 has been released! This update includes overhauls for Nabatea, the Dacians, Kartli, many RotR changes, lots of unit card updates and tons of other fixes and changes. Please see the patch notes for details.
You can head over to our Download Page to get the latest update. Steam will update automatically. It is save compatible. We will be working on updating submods as we can.
Patch Notes
Nabatea Overhaul
– New units for Nabatea
– Stat tweaks to most of their units
– Full visual overhaul for the roster
Dacian Roster Overhaul
– Getae unit roster, visuals and stats overhauled
– Updated AI Dacian roster with a full visual overhaul
– Minor tweaks to AI Dacian units to distinguish roles
Kartli Overhaul
– New units for Kartli
– Roster overhauled and updated. New thorax reform units.
Scordisci Update
– Visual update for many units in the roster
Battle Changes
– Added longer knockdown time
– Small adjustments to hit chance/attack intervals
– Small morale adjustments
– Small increase to anti cav bonus for non AP lances
– Adjusted melee penalties for flank/rear defense
– Small increase to elephant and chariot charge distance/speed
– Some lesser melee skirmishers received new missile weapon entry, slightly worse than previous one, to better balance their increased unit size and more ammo
– Improved max spotting range distance
Unit Cards Update
– Updated unit cards for the Celts, Iberians, Germans, Iceni, Diadochi, Massalia, Pergamon, Nabatea, Saba, Kartli, Getae and Mauryans
Rise of the Republic Changes
– Fixed various RotR factions not properly recruiting navies.
– Changed Nuragic personality to be more defensive in RoR
– Added Roman velites to RoR roster
– Added new RoR mercenaries: Lucanian Heavy Missile Cavalry, Etruscan Archers, Hirpini Ambushers, and Ligurian infantry (new campaign only)
– Changed javelin type for RoR Veneti Heavy cavalry
– Adjusted autoresolve script for RoR, made carthage a bit more powerful
– Adjusted names for various RoR units to reflect picked or chosen status.
Unit Changes
– New sword-axe mix weapon entries for various barbarian units. Stats are a mix of existing sword and axe weapons, giving higher damage but less AP.
– Adjusted Lugii recruitment options between main buildings and barracks
– Lugii Sword bodyguard now available pre-reform, Heavy Cavalry bodyguard post reform
– Fixed Cappadocian Lancers having Bosporan appearance
– Fixed Roman Quinquiremes missing from some small port recruitment levels
– Updaed visuals for various generals including Boii, Celts, Carthage, Dacians, Illyrians, Lugii, Cimbri.
– Many new helmets, armors and other models for Dacians and Celts.
– Replaced many older unit cards with updated versions for AI rosters across many factions
– Visual update for Ioleian units.
– Visual update for Iweriu, Edetani, Arevaci and Galatian rosters
– Visual update for various AI Celtic factions and units in foreign rosters
– Various updates for Barbarian generals for most factions
– Hundreds of other smaller fixes and changes
Campaign Changes
– Fixed population system not properly working in multiplayer games.
– Changed AI Greek colony factions to prefer liberating or subjugating over occupying. Also changed their AI to be more defensive (new campaigns only)
– Changed several ancillaries to make more interesting options and combinations
– Adjusted some siege army traditions and character skills
– Removed Empire Maintenance reduction from Dignitaries and replaced it with new skills (was not working properly)
– Adjusted resources’ trade and strategic values
– Changed various building effects to create different synergies and more interesting combinations
– Lowered total admiral/fleets allowed at higher imperium levels in the GC.
– Fixed Iberian technologies unlocking tier 2 and 3 of the Veterans Hall in reverse order
– Fixed Media Magna province having the wrong weather settings
– Increased chances of bandtiry events, increased food negative from banditry
– Updated Alexander’s appearance and fixed battle version
– Updated Pyrrhus and Ahsoka in GC with custom look (new campaign only) – thanks Summary!
– Updated grand campaign and RoTR overlay maps to improve path locations, city locations and legibility (thanks Summary!)
Smaller Fixes
– Fixed many secession and civil war factions having wrong commander unit entries
– Fixed vanilla bugged effect text having wrong effect description
– Removed erroneous bodyguard bonuses for many older units sharing vanilla unit keys.
– Fixed Seleucids missing 2 units in custom battle roster
– Changed name of Former Slave trait to Former Hostage to better fit noble class
– Changed Parthia’s faction select government description to match in game type
– Fixed Epirus chapter six mission requiring wrong elephant types
– Atropatene Kinsmen weapon entry tier lowered
– Adjusted visuals and stats of Linen Cataphracts
– Changed some effects for horse resource buildings (income type and pop class)
– Fixed farm effect for minor grain cities
– Increased food cost of tier 4 timber trade cities
– Fixed some effects on Eastern/arabian temples
– Changed some effects for a few ancillaries
– Fixed wrong effect for gold/silver lead building chains
– Fixed Armenian trader building giving wrong culture
– Fixed Saka chapter 1 mission required units
– Adjustments to Lusitani roster
– Fixed various naval units having wrong descriptions
– Fixed Lusitani infantry unit missing from some town types
– Lowered highest tier sanitation technology effect
– Fixed tier 4 eastern minor slave towns not being available
– Minor stat/shield adjustments for Iberian tribesmen and Galatian Legionaries
– Changed Galatian Thorax Spearmen of Egypt to use shockspear weapon entry, giving them more offensive stats compared to regular Egyptian Thorax Spears
– Increased armor of Thracian Settlers of Egypt, added more ammo and changed them into melee skirmishers
– Removed 3 Caucasian AOR units from Kartli roster
– Fixed fishing ports not properly having food added by the food additive effect
– Fixed some issues with AI Seleucid army spawns
– Fixed Illyrian auxiliary cav unit being recruitable in wrong region
– Small increase to lead production from silver settlements
– Fixed wrong description and English name pulled for Cappadocian Cavalry
– Skiritai Swordsmen moved to correct unit category
– Added guerilla deployment to Kartli skirmishers and Germanic pikes
– Fixed missing armor on Thracian garrison warriors
– Changed faction uniforms for Iolei and Getae
– Fixed a few wrong or missing building effects
– Fixed incorrect starting units for 2 AI Dacian factions
– Fixed temple of Artemis having wrong flavor text description
– Fixed Centralized Ranch not having proper supply production for barbarians
– Changed some frontend faction selection trait text to improve visibility and alignment
– Small increase to base damage of Barbarian shieldwall units when in formation
– Fixed missing missle weapon entry from Indian War Elephants (Seleucids, Baktria)
– Removed wrong formation from Celto-Hellenic Spearmen for Massalia
– Fixed wrong description for Nabatean Heavy Camels
– Replaced Late Thracian Infantry with Thorax Dii Infantry
– Changed Lusitanian veteran shield warriors to a more offensive unit with shockspears, faster speed, and 200 men (and updated cost/upkeep).
– Changed Dacian garrison falxmen to be unarmored billhook wielders.
– Buffed Merc Dacian falxes armor (and updated cost/upkeep).
– Nerfed Merc Dacian cavalry from 38 to 33 armor (and updated cost/upkeep).
– Brightened uniforms of two Dacian P1 units to match other P1 units.
– Fixed various issues with Bastarnae units.
– Updated marian first cohort weapon entry
– Fixed Roman garrisons for minor public fort buildings tier 3/4
– Fixed mauryan cavalry unit having a custom battle cap when it shouldn’t have
– Many, many other smaller undocumented fixes.
Credits
– Summary for all the help as always, the unit cards, and everything else!
– CEMMEN for the dacian and barbarian overhauls
– Flourpuss for help with the barbarian overhaul
– Q_Sertorius for all the work on the RoR and campaign changes
– Scorilo for the new models! Huge thanks!
– Ritter back at it again with the new dacian shields!
– CzarHussar for help on the Nabatea models
– Ghena Luca Stefan – help with Getae research, thanks!
– Thanks to Hexmorr, Konrad_IV, An Optimate and Kun Krisztian for assists on the unit cards
– KAM as always for all his work.