Divide et Impera 1.3.5 Public Beta Released!

Welcome to our latest public beta! Version 1.3.5 of the mod is now available for those who wish to try it out. We will be working on this beta over the next few months. Highlights include the start of our Empire Divided overhaul, our Caesar in Gaul overhaul, overhauls for the Mauryans, Illyrians and Numidians, among many other changes. Full patch notes can be found below. 

Download Links: Public Beta 1.3.5 (Mirror)

Steam Version: Steam Beta 1.3.5

Save game compatible, please load above (before) the main mod. Most submods will not be compatible until updated.

Empire Divided Note: Please be aware this campaign is in its very early stages of redesign. There will be anachronistic units and other elements not up to full mod standards. We will be working on this campaign over time and this is just the beginning. Our main goal right now is to make it playable using mod units with some basic unit changes to match the time period. Along with a few new campaign features, this will be the first phase of our efforts.

Patch Notes

Empire Divided Overhaul Phase One
– Foundation created for future work on this campaign. This is the beginning of the first phase for the overhaul of this campaign. Various aspects will not be up to our normal standards but will be worked on as we go forward.
– All units are now from the mod, even though many are currently anachronistic.
– Fixed many issues and bugs with the campaign that made it mostly “unplayable”
– Updated most units for Roman, German, Sassanid and British factions to match the time period.
– New Loyalty system for Roman generals featuring new traits and political interaction
– New cults and cultures that matter a lot more.
– Made various aspects a bit harder (plagues, food) – will continue work on this as we go.
– New government actions for Roman factions.

Mauryan Overhaul from Summary
– Updated all units and AOR/Mercenary units with new appearances and various stat changes.
– Updated appearances for generals.
– New army traditions and faction traits.
– Updated various other aspects to match the overhauled roster and theme.

Caesar in Gaul Overhaul from Q_Sertorius and CEMMEN
– Updated the starting situation with army, building, culture and various other changes
– All new rosters and unit overhauls for many factions
– Updated features and fixes for the campaign to better match the historical situation.

Numidian Overhaul from KAM
– Updated unit appearances and stats for the Numidians.
– Various roster adjustments.

Illyrian Overhaul from CEMMEN
– Reworked roster to move emphasis further toward light infanty, skirmishing and hoplites while removing some redundant units.
– Updated looks of units and generals, including AI factions

Battle Changes
– Added new speed and mass unit ability icons for all units that will help the player see those attributes.
– Adjusted infantry run speed and some cavalry speed
– Removed snipe from attributes (working incorrectly)
– Adjusted some inconsistencies with ground movement penalties
– Increased Polybolos range and engine number
– Adjusted UI display bar for melee attack value
– Adjustments to infantry and cavalry acceleration and deceleration to fix some issues with troop positioning

General Changes \ Fixes
– Improved turn times via supply script changes. Big thanks to Goobad and Litharion!
– Added updated unit cards for Thracians, Athenians, Syracuse, Carthage, Irish, Caledones, and various others. Thanks Summary as always!
– Added new frontend map images for faction selection from Benjin. Big thanks to him!
– Updated agent skill UI and tree structure to better fit, thanks to yaxl3y!
– Added new musician officers to various units including Romans
– Updated Grand Campaign cultural victory conditions to require less regions

Smaller Changes \ Fixes
– Adjusted Roman occupation priorities to increase likelihood of looting
– Fixed some rebellion units entries
– Fixed various unit description mistakes
– Fixed RotR Roman campaign roster missing Velites
– Fixed HatG Carthage missing supply units
– Added Etruscan starting unit to their campaign roster
– Fixed some unit set entries for Merc and AoR units
– Removed clubmen from Arverni custom battle roster
– Fixed nuragic temples missing from marble/build time effects
– Fixed fishing port effects mistakenly affecting all Roman port types
– Fixed Carthage special port having inverted piracy effects at tier 2/3
– Added sanitation effect to dacian technology
– Fixed starting unit size for Armenian unit (new campaign only)
– Changed description, effects and agent type for some ancillaries
– Buffs for Massalia and Bibracte main cities
– Various adjustments to temple and resource building effects
– Fixed lighting issue with certain leather/hide helmets
– Reduced wardog hp and charge bonus
– Small buff to Improved Stamina attribute
– Fixed appearance for Syracuse Tarantine Cav
– Added improved stamina to Sparta hoplites (to be added to other select elites in the future)
– Added cap for Spartan lancers, Trophimoi and Seleucid Agema
– Added chariots to Caledones
– British noble spear and sword units now have cavalry campaign movement to represent chariot use
– Fixed wrong pop names for some RoR cities
– Fixed issue where some population economic effects were not being applied properly
– Hundreds of smaller fixes.

Credits
– yaxl3y for the agent skill UI fix
– Big thanks for various new models from GulagEnabler, Kagarino Kyrie, Davicolt, Summary, and Flourpuss
– Huge thanks to Summary for all the unit card and Mauryan work!
– Thanks to Goobad and Litharion for work on turn time efficiency!
– CEMMEN for all the hard work on tons of units and many other things in all the campaigns
– Q Sertorius for many things including CiG rework (along with CEMMEN)
– KAM for all the battle updates, constant help and work on various overhauls
– Irishbandito and Flourpuss for all the help with various models and textures
– Thanks to Benjin for the new frontend faction maps
– DnB for all the help on Roman generals
– ShambesXx for all the help with unit cards, thanks so much!
– Ritter for the wonderful new germanic shields and standards