Character Skills, Traits and Traditions
Character Traits
Characters have 6 different traits in Divide et Impera. These traits may change over time depending on various circumstances:
- Political Rank – This trait determines the character’s political status and is normally upgrade in political elections, often based on battles won and age of the character.
- Education/Upbringing – These traits are determined at character creation and refer to that character’s background. They can also have an effect on the evolving traits (see below). Roman Education traits can upgrade if a Triumph is achieved.
- Personality – Traits that define a character’s disposition and outlook are determined by several personality aspects and represented by this single trait. The various aspects have effects associated with them. These can rarely change in a campaign in extreme circumstances.
- Evolving Trait: Brawler – This trait represents a character’s personal prowess in combat and physical presence. It can be increased or decreased based on in-game actions. The way Evolving traits change is detailed in their summary overlay in game.
- Evolving Trait: Commander – This trait represents a character’s logistical and strategic competence. It can also be increased or decreased based on in-game actions.
- Evolving Trait: Intellectual – This trait represents a character’s scholarly aspects and governorship abilities. Like the above two, it can change during a campaign as well.
Character Skills & Army Traditions
All characters have different skill trees, depending on the character type. These trees help you define that character’s role in a campaign over time. These can be chosen as the character levels up and the overall tree can be found in game. Army traditions function in a similar manner but for armies instead of characters. These vary by culture.
Faction Leader Effects
Factions leaders have an overall effect on various aspects of your faction. These can be found in the faction overview screen. What type of effect the leader has is based on his traits. Effects include public order, and empire maintenance among others.
Public Order, Armies and Dignitaries
- Armies use 1 food from the region they are in, unless they are garrisoned. When mustering they use 2 food.
- Armies that are garrisoned have a negative effect on public order. However, they get other bonuses including replenishment, ammunition, and various bonuses based on culture.
- Dignitaries are now Governors. Deploy them in a province and increase their skills to help improve public order, cultural conversion and many other aspects.